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  1. #31
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Saintly View Post
    Can we drop this "everyone must feel like a winner" mentality already?
    Here's another suggestion to give people to join.

    Completely remove the "participation rewards" and greatly increase rewards for the winning team.
    That way you reward good players and discourage leechers.
    This is for Frontlines. Legit the mode that's a 72 man scramble that is the most casual pvp mode in the game. Also the mode that has absolute BS rng due to it being a 1v1v1.

    Your team could know exactly what to do and plan ahead, but if one of the other teams are being braindead, focusing you the entire time when they have zero chance of winning, while the third team is running away with the objective for doing nothing. "Adjust" is what people would casually say, but you can't account for what the other 48 people will do, even if you try baiting them.

    Removing the participation is an absolute slap in the face to new blood even wanting to try out PVP. There's gonna be people who throw games since they only want the glam/rewards, yeah we all know that. But in the midst of that actually trying your best to win will inspire others to actually try for the same, and possibly get some new admiration for the modes.

    Hell I was one of those people casually doing Shatter since I wanted the mounts, didn't give a damn what people would say and storm bases on my own because I didn't think those objectives were important. Now I'm reading call outs, responding to them with timings and flagging spots to prepare for.

    You take away those meager wolf marks you get for winning and you're cutting off the people who want free rides but also are spitting in the face of new players who want to learn.

    This community is niche, Yoshi-p and co know that, that's why they put these rewards up for wolf marks to get people in, maybe turn a few around into those who frequently do it for fun. At worst you get someone you're never gonna see again till the next glam drops, at best you start seeing people again you can rely on, those who actually want to win and you can actually team up with for better success.
    (9)
    Last edited by Noitems; 08-27-2019 at 12:38 AM.

  2. #32
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Saintly View Post
    Can we drop this "everyone must feel like a winner" mentality already?
    Here's another suggestion to give people to join.

    Completely remove the "participation rewards" and greatly increase rewards for the winning team.
    That way you reward good players and discourage leechers.
    That's why the winning team gets 1k (1.1k with FC buff) marks and the losing teams get 2nd and third respectively. The winner, wins. Do you think that Olympics should do away with Silver and Bronze? Because that's the mentality here. Go for gold, and even if you get silver it shows you did your darndest to get where you are.

    In the event of 72 man, if my team gets 1599 next to the winning team of 1600, this idea of no rewards would without a doubt slaughter what little PVP population there is and effectively be the worst decision next to Eureka drop rates.
    (10)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  3. #33
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    In this 3-way mode, sometimes the gold doesn't even deserve the medal in the first place when only silver and bronze are actually playing.


    Scoreboard accumulate damage and heal at the end, have wolf marks and exp based on that. Keep win/lose as multiplier, 1st place gives you 2x rewads, etc. Say 1 wolf mark for every 1000 combined damage+heal.
    (4)

  4. #34
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Gula View Post
    People will literally just go and pay for wins and rewards via RMT. You thought Savage and Ultimate would get people to git gud? Ha! I think an UWU clear is $40. 20k wolf marks considering the time it may take would go for probably the same price.
    Eh, UwU clears were actually a couple hundred. Not $40. I think EX trials were about $80 per kill. Sales for PvP would probably be more expensive, as there are already so few that actively PvP at a decent enough level to sell the content.

    That said, I don’t think removing rewards is the answer. I don’t particularly care if they remove EXP from losing teams, but removing Wolf Marks, kills for achievements, etc.? Kind of dumb, in my opinion.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #35
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    No, nothing need to be done until after 5.1 when the real PvP population stabilized. Freelance was the main source of causing people do not care about their GC victory. This mode was established because PvE want easier que time to farm their lights. Not willing to see any changes until Garbo is gone
    (0)

  6. #36
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Divinemights View Post
    Freelance was the main source of causing people do not care about their GC victory.
    You do realize that most people didn't care even before that, yeah? People want to win to win. The lion's share couldn't care less about which faction they are securing that win for.
    (3)

  7. #37
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I honestly don't think Frontlines should have the reward structure it currently has to begin with... Change it from final results giving rewards, to active participation giving rewards. So if you get a kill, an assist, if you participate in an objective (activating a node, killing ice, etc), then that gives you the EXP/Wolf Marks/Tomes/etc. So someone who racks up 13 kills in one match and a bunch more assists is rewarded far more than someone who sat AFK half the match and did nothing, regardless of where the team placed.

    Make it role based, too. So the amount rewarded is based on role, such that say assists on healers are worth as much as kills on melee, to balance out the rewards and avoid just having everyone go damage dealer.
    (9)
    Last edited by Nalien; 08-29-2019 at 01:17 AM.

  8. #38
    Player
    Saintly's Avatar
    Join Date
    May 2015
    Posts
    134
    Character
    Saintly Gallowmere
    World
    Odin
    Main Class
    Fisher Lv 64
    Quote Originally Posted by Nalien View Post
    I honestly don't think Frontlines should have the reward structure it currently has to begin with... Change it from final results giving rewards, to active participation giving rewards. So if you get a kill, an assist, if you participate in an objective (activating a node, killing ice, etc), then that gives you the EXP/Wolf Marks/Tomes/etc. So someone who racks up 13 kills in one match and a bunch more assists is rewarded far more than someone who sat AFK half the match and did nothing, regardless of where the team placed.

    Make it role based, too. So the amount rewarded is based on role, such that say assists on healers are worth as much as kills on melee, to balance out the rewards and avoid just having everyone go damage dealer.
    Sounds good to me.
    Having 630k healing while second place had ~300k and getting the same reward is rather discouraging.

    Hell, at this point ill agree with anything that discourage leechers/feeders joining FL's.
    Tho i don't see FL's getting more popular as long as they allow premades.
    (1)
    Last edited by Saintly; 08-29-2019 at 04:42 AM.

  9. #39
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Games mold their players, and FFXIV players have been molded in the idea that losing doesn't exist and that being afk during content is fine (fate, eureka). Rewards must be everywhere, like a clicker game.
    (3)

  10. #40
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Saintly View Post
    Sounds good to me.
    Having 630k healing while second place had ~300k and getting the same reward is rather discouraging.
    Another idea I had was having a Gold/Silver/Bronze placement for all the categories in the results screen, with bonus rewards associated with placing in them. I believe Chocobo Racing already has a Gold/Silver/Bronze medal for its results, so they can literally just copy that and slap it next to players Kills/Assists/Damage/Healing/etc. Heck, even just a Gold medal next to your name in the results screen is a nice reward by itself, but bonus Wolf Marks/etc, perhaps even associated Achievements? It encourages striving to play well, which is sorely missing from PvP currently. Even in their "eSports" Feast, the vast majority strive for the bare minimum to place and that's it... That's a serious problem for a PvP mode, IMO. You can do your absolute best and still lose, or do pretty much nothing and win, so why bother putting that effort in? There's no reward for it. Why should anyone take a PvP mode remotely seriously when players stop putting effort into it because of that?

    A lot of people say XIV PvP just "isn't fun", but honestly I think the problem is more that it just isn't rewarding... Not in the right way, at least... PvP in this game gives a ridiculous amount of rewards if we're being honest, they're just... Not good... The rewards are too PvE oriented, with perhaps the exception of Feast top 100 rewards, there's nothing that really feels like a prize for winning... All the Wolf Mark stuff, all the Achievements, they're just something you can grind out... If you're good you'll grind them out faster of course, but I don't really think that cuts it... You might have a 100% win rate in Seal Rock for that coat, but someone else can have a 1% win rate and still obtain it after enough matches... IDK, I feel like there just isn't a "win state" in this games PvP, so of course it wont be fun... People have fun in PvP by winning, but here everyone is a winner, so nobody is...

    Quote Originally Posted by Genz View Post
    Games mold their players, and FFXIV players have been molded in the idea that losing doesn't exist and that being afk during content is fine (fate, eureka). Rewards must be everywhere, like a clicker game.
    Agreed. It's a design choice that really doesn't meld well with PvP IMO, no amount of adjusting how many buttons we have is really going to change that... They could make the most engaging and deep PvP mode imaginable, but who's really going to put that effort into it when someone just rolling their face across their keyboard ends up getting the same rewards?
    (1)
    Last edited by Nalien; 08-30-2019 at 05:37 PM.

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