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  1. #1
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by DemonicNeko View Post
    Sorry I did miss understand it. Though I still think the class needs a full on rework like MCN. No amount of tweaking to Delerium and/or Blood Weapon will save this class. Nothing short of a total rebuilding from the ground up will fix this class. Shame the Devs do not play tanks or at less anything but Warrior. Paladin does not need to be a spell casting Warrior Clone. Dark Knight does not need to be an edge Warrior Clone. Gunbreaker most likely will get a Warrior clone with guns remake in 6.0. Cause everyone need a freak Inner Release and Fell Cleave.
    Paladin doesn't play at all like Warrior outside the 5 gcd spam window... Which was originally a Paladin mechanic to begin with. Its difficult for Paladin to have been designed as a "Warrior clone" when its Warrior that was redesigned to have Inner Release function similarly to Requiescat. Outside of this window (which only barely counts as a burst phase for Paladin, yet is the most important part of Warrior's rotation) these classes have an entirely different combo flow, with Paladin being much closer to a rotational class like Gunbreaker and having no actual resource management.
    (4)
    Last edited by RadicalPesto; 08-29-2019 at 01:18 AM.

  2. #2
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RadicalPesto View Post
    Paladin doesn't play at all like Warrior outside the 5 gcd spam window... Which was originally a Paladin mechanic to begin with. Its difficult for Paladin to have been designed as a "Warrior clone" when its Warrior that was redesigned to have Inner Release function similarly to Requiescat. Outside of this window (which only barely counts as a burst phase for Paladin, yet is the most important part of Warrior's rotation) these classes have an entirely different combo flow, with Paladin being much closer to a rotational class like Gunbreaker and having no actual resource management.
    While yes they fill up their beast gage though auto attacks and not finishing their 123 combo. They still have a 123 combo. They still have a beast gauge. They still have an inner release. Sure you can argue that the beast gauge is only use on defensive cooldowns and not offensive ones like Warrior and DRK.

    The point I am trying to make is. Tanks only do is hit 123 123 123. Build up some type of resource and spend it. Paladin being the more unique aspect of this. As they build their resource though auto attacks and spend it on defensive abilities and not offensive like the other three. Guessing Warrior clone was not the right words for it. Yet it hard not to want to say it. As they gave both DRK and PLD beast gauge, inner release and Fell Cleave. Guessing my problem is. WAR, DRK and PLD please almost exactly the same. With very little little in between the 3 tanks.

    As much as people might not want to admit it. We are just a 123 spamming. Waiting to spend our beast gauge and waiting for our cooldowns to come up. GNB is not much better. As you pretty much just build up shells and spend them. Waiting for your big cooldowns to come up as well. Tanking in this expansion is bad.
    (0)

  3. #3
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by DemonicNeko View Post
    While yes they fill up their beast gage though auto attacks and not finishing their 123 combo. They still have a 123 combo. They still have a beast gauge. They still have an inner release. Sure you can argue that the beast gauge is only use on defensive cooldowns and not offensive ones like Warrior and DRK.

    The point I am trying to make is. Tanks only do is hit 123 123 123. Build up some type of resource and spend it. Paladin being the more unique aspect of this. As they build their resource though auto attacks and spend it on defensive abilities and not offensive like the other three. Guessing Warrior clone was not the right words for it. Yet it hard not to want to say it. As they gave both DRK and PLD beast gauge, inner release and Fell Cleave. Guessing my problem is. WAR, DRK and PLD please almost exactly the same. With very little little in between the 3 tanks.

    As much as people might not want to admit it. We are just a 123 spamming. Waiting to spend our beast gauge and waiting for our cooldowns to come up. GNB is not much better. As you pretty much just build up shells and spend them. Waiting for your big cooldowns to come up as well. Tanking in this expansion is bad.
    The thing is, the differences you outline in terms of how the gauge is built and spent between PLD and WAR, and how the gauge is used, translate in real gameplay terms to an actually really large difference in gameplay. Paladin ignores its gauge in raids unless necessary for mechanics, while Warrior's entire gameplay revolves around it. Holy Spirit and Fell Cleave only resemble each other at all during Requiescat and Inner Release windows, because while Fell Cleave is the reward for building your resources by doing combos, Holy Spirit should be never used outside its window. Warrior manages resources constantly, Paladin largely has no real management involved, Warrior does very little damage through combos and as such doesn't lose a lot from downtime outside inner release, Paladin can't afford to miss combos (of which it has 3 in a strict sequence) but has a much more forgiving spam phase thanks to the mobility in requiescat, Paladin has off-gcds, Warrior barely does, etc.

    Paladin and Warrior are only truly homogenized in mitigation like all tanks are right now, but their DPS rotations are only superficially similar. Dark Knight could afford to be more distinct from Warrior, but Dark Knight has the foundations of an off-gcd spam class while Warrior is almost purely gcd damage, they just need to build on that, and maybe make Delirium at least a bit more distinct from Inner Release.
    (1)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Another good way to illustrate how different the Paladin, Warrior and other Tanks single target rotations are is to look at the distinct Weaponskills/Spells in their rotations.
    • Paladin - 7 actions: Fast Blade, Riot Blade, Goring Blade, Royal Authority, Atonement, Holy Spirit and Confiteor
    • Warrior - 5 actions: Heavy Swing, Maim, Storm's Path, Storm's Eye and Fell Cleave/Inner Chaos
    • Dark Knight - 4 actions: Hard Slash, Syphon Strike, Souleater and Bloodspiller
    • Gunbreaker - 8 actions: Keen Edge, Brutal Shell, Solid Barrel, Burst Strike, Sonic Break, Gnashing Fang, Savage Fang and Wicked Talon
    (0)

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    ...
    Look at the selection of oGCDs that each job manages (outside of burst window buffs).
    • Paladin - Spirits Within, Circle of Scorn, Intervene (3)
    • Gunbreaker - Blasting Zone, Bow Shock, Rough Divide, Continuation (4)
    • Warrior - Upheaval (1)
    • Dark Knight - Edge/Flood, Salted Earth, Plunge, Abyssal Drain, Carve and Spit, Living Shadow (6)

    The action on DRK happens as much between GCDs as it does on the GCD. Edge at 500 potency has as much impact if not more impact than most GCDs.

    Also, did you seriously just count the continuation combo as three unique GCDs? The only technical difference is that you're expected to roll your face across the keyboard instead of hammering your face against a single key when it's active. Let's face the truth: Requiescat = Inner Release = Delirium = Continuation.



    One is slightly more pretentious than the others, but that doesn't make it functionally any different.

    When you look at burst windows, PLD and DRK have two, GNB either has two on a very slight technicality (given the fact that the rotation changes ever so slightly at 30 seconds vs. 60 seconds), and WAR has one. Also, DRK is really the only resource-based tank job, while the others all follow scripted rotations. So take from that what you will.
    (4)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Lyth View Post
    Look at the selection of oGCDs that each job manages (outside of burst window buffs).
    • Paladin - Spirits Within, Circle of Scorn, Intervene (3)
    Spirits Within, Circle of Scorn and Intervene are all on roughly 30s times which roughly doubles how often they are used in a 1 minute rotation. Alongside FoF and Requiscat which are used once per minute. A Paladin is using 8 offensive ogcds per minute with 5 different buttons.

    • Gunbreaker - Blasting Zone, Bow Shock, Rough Divide, Continuation (4)
    Blasting Zone and Rough Divide are every 30s, Continuation happens 3 times every 30s, No Mercy and Bow Shock are every 60s and Bloodfest is 90s. Gunbreaker does ~12.6 ogcd every minute with 6 different buttons.

    • Warrior - Upheaval (1)
    Warrior has 3 offensive ogcds (Upheavel, Infuriate, Inner Release) and one semi-offensive ogcd (Onslaught). Upheaval is on a 30s cooldown, Infuriate is on a 30s cooldown that shortens with each Fellcleave/Inner Chaos use and Inner Release is every 90s. Onslaught is 10s but shouldn't be used offensively outside IR. Given a rough estimate of 3.5 Infurates per minute the Warrior is doing ~6.8 offensive ogcds with 3 different buttons.

    • Dark Knight - Edge/Flood, Salted Earth, Plunge, Abyssal Drain, Carve and Spit, Living Shadow (6)
    Edge/Flood are basically every 30s, Plunge is every 30s, Abyss Drain, CnS and Blood Weapon are 60s, Salted Earth and Delirium are every 90s and Living Shadow is every 120 mins. The Dark Knight uses ~8.8+ ogcds every minute with 8 different buttons.

    The action on DRK happens as much between GCDs as it does on the GCD. Edge at 500 potency has as much impact if not more impact than most GCDs.
    Most of the other tanks are doing that much also. Spirits Within and Circle of Scorn are doing 735 combined every 30s, Blasting Zone and Upheaval are 450 every 30s. DRK barely does more offensive ogcds than the Paladin even if it has more buttons dedicated to them.
    Also, did you seriously just count the continuation combo as three unique GCDs? The only technical difference is that you're expected to roll your face across the keyboard instead of hammering your face against a single key when it's active. Let's face the truth: Requiescat = Inner Release = Delirium = Continuation.
    As much as I would like the Continuation combo to be mapped to one gcd button and one ogcd button, at default, it is mapped to 3 different gcd buttons which gives a very different feel than the "press Fellcleave/Bloodspiller 5 times" bursts of WAR and DRK.

    Paladin also has it's burst mapped to more than 1 gcd button (needing 1 for Holy Spirit and 1 for Confiteor) This kind of makes it distinct from the other tanks even if the effect of the burst is the same as the others.

    Both the Paladin and Gunbreaker bursts feel different from the other 3 tanks which likely helps theirs distinguish them from IR.
    (3)

  7. #7
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Edge/Flood are basically every 30s
    If you're only using Edge/Flood once every 30s you're doing it very wrong.
    (4)