I used it by accident once, but it was a situation where I couldn't die anyway. Therefore I have never purposely used it. If I die, I die.
I used it by accident once, but it was a situation where I couldn't die anyway. Therefore I have never purposely used it. If I die, I die.
DRKs lost convalescence, so just slap it into walking dead by default. (Healers now have to heal 20% more, unlike before.)
Thats just to be back on stormbloods level.
Of course u need more to match the increased HP, with lack of increased healing.
(We also lost Blood Bath from 3.0)
Last edited by MaraD_; 08-28-2019 at 11:30 PM.
Planned Living Dead is easy. Excog -> Recitation+ET+Adloq -> Lustrate to finish. Excog is 40k~, ET Critlo is 50k~. Most of the way done just with those two. Then a Lustrate and maybe a Physik if required. Union too.As a healer, there are a few ways that I deal with Living Dead.
1.) WHM: Benediction - this is the only way that will instantly clear the debuff.
2.) WHM: Pre-cast Regen (timing based on how quickly the tank's HP is going down - usually estimating ~1GCD before the debuff occurs) > Tetragrammaton > Afflatus Solace > Thin Air > Presence of Mind > Swiftcast (optional) > Cure II until debuff is cleared
3.) AST: Pre-cast Earthly Star (timing for Giant Dominance on detonation) > Lucid Dreaming > Diurnal Aspected Benefic (same as WHM Regen timing) > Essential Dignity > Lightspeed > Essential Dignity > Swiftcast + Benefic II > hard cast Benefic II until debuff is cleared.
SCH I don't really play often, so I don't have a good answer for how SCH can deal with the Walking Dead debuff. Obviously solutions 2 and 3 are... less than ideal, but they do work with a relatively high degree of success.
For unplanned, like overpulled trash its much the same as above. I tend not to waste Recitation on trash early in a pull since its usually the latter half of the pack that gets dangerous when Tank cooldowns run out.
But I also do not use Energy Drain, ever. So I always have some AFs to burn when required. In the event of the fan receiving an inordinate amount of fecal matter, There's always Dissipation and triple Lustrate. We have 10 seconds to deal with it, and theres a LOT of healing we can do in 10 seconds. Worst possible case is none of the above available and we still have Dissipation into Physik -> Lustrate -> Physik -> Lustrate -> Physik -> Lustrate -> Physik. At around 15k~ per Physik and 20k for each Lustrate, just that is enough to clear it off.
Its really not hard.
Thank you. As I said, SCH is not really my class, so I don't have as good a handle on the possibilities in 10s as I do with WHM.Planned Living Dead is easy. Excog -> Recitation+ET+Adloq -> Lustrate to finish. Excog is 40k~, ET Critlo is 50k~. Most of the way done just with those two. Then a Lustrate and maybe a Physik if required. Union too.
For unplanned, like overpulled trash its much the same as above. I tend not to waste Recitation on trash early in a pull since its usually the latter half of the pack that gets dangerous when Tank cooldowns run out.
But I also do not use Energy Drain, ever. So I always have some AFs to burn when required. In the event of the fan receiving an inordinate amount of fecal matter, There's always Dissipation and triple Lustrate. We have 10 seconds to deal with it, and theres a LOT of healing we can do in 10 seconds. Worst possible case is none of the above available and we still have Dissipation into Physik -> Lustrate -> Physik -> Lustrate -> Physik -> Lustrate -> Physik. At around 15k~ per Physik and 20k for each Lustrate, just that is enough to clear it off.
Its really not hard.
The point, regardless, remains the same - as long as the healer is even halfway competent at their class, there are always ways to handle the debuff sufficiently. It might not be pretty, and it might not be mana-or-cooldown-efficient, but it's really not as much of an issue as the OP seems to think it is.
Youre blowing your entire aetherpool on one tank mechanic, and you need to lustrate 3 times so you better hope you have a full pool or aetherpact up for it. It's not to say that this doesnt work. It does, it just that for the mechanic to resolve, you have to go a lot farther for it to be functional compared to other tank invulns. Thats teh crux of the issue. The effort/reward for the skill is heavily unbalanced compared to SB, HG, and Holm. It simply as an invuln is extremely inflexible and heavily punishing to both tank and healer.Planned Living Dead is easy. Excog -> Recitation+ET+Adloq -> Lustrate to finish. Excog is 40k~, ET Critlo is 50k~. Most of the way done just with those two. Then a Lustrate and maybe a Physik if required. Union too.
For unplanned, like overpulled trash its much the same as above. I tend not to waste Recitation on trash early in a pull since its usually the latter half of the pack that gets dangerous when Tank cooldowns run out.
But I also do not use Energy Drain, ever. So I always have some AFs to burn when required. In the event of the fan receiving an inordinate amount of fecal matter, There's always Dissipation and triple Lustrate. We have 10 seconds to deal with it, and theres a LOT of healing we can do in 10 seconds. Worst possible case is none of the above available and we still have Dissipation into Physik -> Lustrate -> Physik -> Lustrate -> Physik -> Lustrate -> Physik. At around 15k~ per Physik and 20k for each Lustrate, just that is enough to clear it off.
Its really not hard.
Thank you. As I said, SCH is not really my class, so I don't have as good a handle on the possibilities in 10s as I do with WHM.
The point, regardless, remains the same - as long as the healer is even halfway competent at their class, there are always ways to handle the debuff sufficiently. It might not be pretty, and it might not be mana-or-cooldown-efficient, but it's really not as much of an issue as the OP seems to think it is.In addition to what has been said right above. This also overlooks the fact that you would not have dissipation up in most unplanned scenarios as you would be using it pretty frequently in a personally optimized setting (using dissipation every other pack in dungeons, and close to cooldown in raids). A good SCH will always have some stacks handy but rarely a full 3 stacks AND either recitation or excog. You'd have to be really un-optimized or it's clear the tank is squishy AF and something's going to go sideways so they hold onto everything.Planned Living Dead is easy. Excog -> Recitation+ET+Adloq -> Lustrate to finish. Excog is 40k~, ET Critlo is 50k~. Most of the way done just with those two. Then a Lustrate and maybe a Physik if required. Union too.
For unplanned, like overpulled trash its much the same as above. I tend not to waste Recitation on trash early in a pull since its usually the latter half of the pack that gets dangerous when Tank cooldowns run out.
But I also do not use Energy Drain, ever. So I always have some AFs to burn when required. In the event of the fan receiving an inordinate amount of fecal matter, There's always Dissipation and triple Lustrate. We have 10 seconds to deal with it, and theres a LOT of healing we can do in 10 seconds. Worst possible case is none of the above available and we still have Dissipation into Physik -> Lustrate -> Physik -> Lustrate -> Physik -> Lustrate -> Physik. At around 15k~ per Physik and 20k for each Lustrate, just that is enough to clear it off.
Its really not hard.
Besides, again, even if you stock up on everything and keep your tank alive, it's such a ridiculous amount of ressources for one invuln mechanic.
Effort? It's a 3 minute cooldown and then 4 GCDs and 3 oGCDs. Its basically Benediction but with a bit more effort.Youre blowing your entire aetherpool on one tank mechanic, and you need to lustrate 3 times so you better hope you have a full pool or aetherpact up for it. It's not to say that this doesnt work. It does, it just that for the mechanic to resolve, you have to go a lot farther for it to be functional compared to other tank invulns. Thats teh crux of the issue. The effort/reward for the skill is heavily unbalanced compared to SB, HG, and Holm. It simply as an invuln is extremely inflexible and heavily punishing to both tank and healer.
The 'effort' in Living Dead is its 10 second grace period on activation followed by 10 seconds of relative safety, something no other Tank invuln has.
Superbolide is 8 seconds, Holmgang is 6 but you lose at least 1 - 2 seconds activating it early enough to not die before the effect kicks in. Superbolide has the same problem as Hallowed Ground in its activation timings but the added bonus of instant death if an attack slips between the HP reduction effect and the damage invulnerability going active.
GNB and WAR both require emergency fast healing. WAR because you have very few seconds to get them to a safe level, Can be more laid back about GNB thanks to the shield but you can't take too long because you risk the GNB taking a big hit right out of the shield and falling over anyway.
The thing is, all 3 of the aforementioned Tank immortal buttons trigger at 1 HP.
Putting Benediction aside, any Tank at 1 HP is going to require a large investment of healing to push back to safe levels.
As an AST main who enjoys playing all 3 Healers in sub Savage content, I can say that Living Dead is the easiest of the safety buttons to deal with on all 3 jobs. The only adjustment it needs is to make the Walking Dead aspect better visualized on the party bar. The majority of deaths I've seen from Walking Dead happens because the Healer didn't see the debuff. It needs to be a stylized bar across the health pool that depletes with heals received. We already have the Shield displays, we just need to tweak it to show Walking Dead status too.
I'm genuinely curious why you think Dissipation should be used that regularly (Outside of Savage, as I'm aware it can be a DPS gain thanks to stupid Energy Drain being back).In addition to what has been said right above. This also overlooks the fact that you would not have dissipation up in most unplanned scenarios as you would be using it pretty frequently in a personally optimized setting (using dissipation every other pack in dungeons, and close to cooldown in raids). A good SCH will always have some stacks handy but rarely a full 3 stacks AND either recitation or excog. You'd have to be really un-optimized or it's clear the tank is squishy AF and something's going to go sideways so they hold onto everything.
Besides, again, even if you stock up on everything and keep your tank alive, it's such a ridiculous amount of ressources for one invuln mechanic.
Using it on Trash means its not up for bosses, where that extra boost of damage provided by EDs is worth anything.
Using it on Trash means you're sacrificing Embrace and Union on the Tank, both of which allow more freedom to drop nukes.
In EX Roulettes, I use 2 AFs per trash, 3 if the DPS is on the slow side. 1 Excog and Sacred Soil at the start of the pull and then a second SS if the pack lasts too long. The occasional Adlo and letting Eos do her thing is more than enough even in mass pulls as long as the Tank is half decent.
Recitation is always saved for the latter half of a pull, since the Tanks personal mitigation will be tapped out by then.
So assuming I've allowed the Tank to fall so low on trash he had to pop a Living Dead … I'd still have ET, 1 spare AF charge, Dissipation and Recitation available. With Aetherflow coming back soon.
An unplanned Walking Dead KO trigger in a raid setting is a red flag on both Healers.
Also, I'll raise you the fact that Benediction is often used to extend a WHM's nuking in EX AND Raids/Trials. So theres a good chance there wont be a Benediction forthcoming to deal with an unplanned Living Dead anyway. Forcing the WHM to spend just as much effort as the other 2 Healers to get the job done.
That 'effort' is spent equally on getting a WAR back to safety as well as GNBs. 1 HP is 1 HP. Walking Dead at least has the benefit of lasting 10 seconds.
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