I generally agree with most of what is said here. It is better used in certain circumstances and shouldnt be seen only as an "Oh Ship!" button. However, as an invuln, it is a lot more hit and miss, and that I dont think is good for the type of skill. Unlike Holm or Superbolide, you need to have been healed to your HP equivilant or you die. This does not happen with with the other two. Its all or nothing, unlike the other two mentioned invulns. As a invuln, this makes it extremely unforgiving and deters its use in non coordinated groups due to the likely hood of the tank dying regardless. This gets worse in 4 man groups, because at least in 8 mans you have 2 healers to pump you up (if you dont have a WHM). This all or nothing tradeoff I dont think justifies the length.
Of the invulns, I dont quite agree its the best. It certainly is with a WHM on hand, but not having one makes it a lot weaker IMO.
But this is the core problem in the skill. If its consistent successful use of the skill is reliant on coordination, this is not a good thing for the skill in question. Whether people like it or not, sometimes invulns are used as Oh Ship buttons and in that regards, its one of hte weaker Invulns if it requires good coordination to operate correctly (outside of Bene). If the argument is "Well we're talking about savage" then its a skill that is tuned specifically for a smaller subset of the player base.
Im not saying "Nerf other Invulns." and I dont know how you would address this disparity between LD and other Invulns in this regard. If it's perfectly fine in Savage but difficult to use effectively in more mid tier content, I think that is an issue. This makes it inherently weaker overall compared to other invulns. Take into account that for Savage content, its usually saved for Busters which happen in the course of 3-5 seconds at most. Having hte longer time frame once in LD state isnt ultra beneficial unless you have a WHM where they can use one skill to restore your HP where other casters have to start casting sooner to heal you and dont get benefit out of it from that regard I think. In any case, It might be a simple issue of not making healers heal for what would amount to 100% of the HP pool, but drop that number down to 80%.



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. I haven't played it as much as I did a long while ago- before the huge hp. 



