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  1. #21
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I think an adjustment in the near future is certain. I think the idea around LD is that in the worst case scenario, it'll take any healer about 3 gcds to get the DRK out of WD.

    In an ideal situation, invul skills are planned so healers can act accordingly, but we all know that this isn't always the case. While the exception should hardly ever be the rule, I do wonder if any flags have been raised on the dev end with the ratio of increased tank HP to the HPS from our healers.
    (2)

  2. #22
    Player
    YojimboM's Avatar
    Join Date
    Mar 2017
    Posts
    170
    Character
    Jack Rose
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nethereal View Post
    With two healers it's very manageable and it's mostly used in savage and you're prepped for it with a Bene. Outside savage WHMs can heal a DK out of walking dead if they get good crits or if they have PoM up as a defensive CD. AST probably has it easier as a single healer if you're not counting Bene because they have a 40% heal increase with ED, still takes like 3-4 GCDs but it's definitely better than SCH or a WHM without a Bene. I've personally never had to heal someone out of walking dead with only temperance so no comment there.
    Having the heals prepped for it trivializes the issue with it completely. But, it shouldn't be exclusively useful in a dual healer or pre-planned setting. Without the communication, it's just too difficult for a regular DF healer to keep up with it anymore it seems. Even prepared for it, sometimes it's impossible like I mentioned in the OP. I've told healers I'm going to LD and to just let me drop, they do it, then they can't meet the healing requirement in those 10 seconds. It's usually SCHs that seems to struggle with it the most.
    (1)

  3. #23
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Living Dead is brilliant in Titania EX, for dealing with either multiple tethers, or Fae Light. It's predictable and covers a huge amount of time in comparison to other invulns.
    Unfortunately, that's one of the very few places you can use it.
    (0)

  4. #24
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,985
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Seraphor View Post
    Living Dead is brilliant in Titania EX, for dealing with either multiple tethers, or Fae Light. It's predictable and covers a huge amount of time in comparison to other invulns.
    Unfortunately, that's one of the very few places you can use it.
    The problem is not its use, is its resolving.

    As it has already been said, it's not that much of a problem if it is planned in a raid context. It's more that it feels more punishing on AST and SCH, because they have to keep some healing resources just for this when a WHM can just Bene it away. Especially now that healing has been nerfed.
    Especially in a raid context where you have to deal with several things at the same time (double Tank Busters, raid wide damage incoming and such).

    But I guess that's part of it...
    (0)

  5. #25
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    not every skill needs to be identically usefull, at least it keeps you alive for a moment longer and most deaths happen because people simply do not know what that skill does.
    (0)

  6. #26
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    409
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by YojimboM View Post
    It's usually SCHs that seems to struggle with it the most.
    That's really strange, considering that you can restore a lot of health on a single target with 3 lustrates - plus the fairy chipping in, unless for some reason they all never happen to have used dissipation, or aetherflow...
    (0)

  7. #27
    Player
    AuraAstra's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    39
    Character
    Aura Astra
    World
    Excalibur
    Main Class
    White Mage Lv 100
    As a healer, there are a few ways that I deal with Living Dead.

    1.) WHM: Benediction - this is the only way that will instantly clear the debuff.
    2.) WHM: Pre-cast Regen (timing based on how quickly the tank's HP is going down - usually estimating ~1GCD before the debuff occurs) > Tetragrammaton > Afflatus Solace > Thin Air > Presence of Mind > Swiftcast (optional) > Cure II until debuff is cleared
    3.) AST: Pre-cast Earthly Star (timing for Giant Dominance on detonation) > Lucid Dreaming > Diurnal Aspected Benefic (same as WHM Regen timing) > Essential Dignity > Lightspeed > Essential Dignity > Swiftcast + Benefic II > hard cast Benefic II until debuff is cleared.

    SCH I don't really play often, so I don't have a good answer for how SCH can deal with the Walking Dead debuff. Obviously solutions 2 and 3 are... less than ideal, but they do work with a relatively high degree of success.
    (0)

  8. #28
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Lightspeed > Swiftcast > Benefic II is redundant.
    Also with those two ED's before, and Lightspeed, all being oGCDs, you could easily fit another Benefic II in there.
    (0)

  9. #29
    Player
    AuraAstra's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    39
    Character
    Aura Astra
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    Lightspeed > Swiftcast > Benefic II is redundant.
    Also with those two ED's before, and Lightspeed, all being oGCDs, you could easily fit another Benefic II in there.
    That's fair. Lightspeed in that rotation could feasibly be moved to after the Swiftcast + Benefic II for better effect, and a Benefic II put in Lightspeed's position.
    (0)

  10. #30
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AuraAstra View Post
    That's fair. Lightspeed in that rotation could feasibly be moved to after the Swiftcast + Benefic II for better effect, and a Benefic II put in Lightspeed's position.
    I would cut the Swiftcast entirely, Lightspeed lasts the duration of Walking Dead, and likely Living Dead before it too.
    You might need it for a raise if you fail.
    (1)

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