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  1. #10
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hatstand View Post
    But... why should balancing those categories be more important than balancing the different roles in proportion to party requirements? DPS queues are bad enough as it is. Everyone would benefit from more people healing (except possibly existing healers, but they'd also benefit from new options) and adding an extra healing class would do that.
    I don't have a link but Yoshi P expressly answered this question. Back in ARR we had two kinds of healer, a pure healer (main healer) and shield healer (support). When AST came along, it could pretty much fill both those roles with a gimmick attached. What the dev team found is that the shield healer/pure healer design doesn't work and they could not find a way to add a new healer while this design philosophy existed. Ergo, in 5.0 they broke down the healers so that the "support healer" didn't exist anymore and each job had it's own gimmicks (SCH has pets and now directly influences the pet more, and has seraph, AST has cards, and WHM has Lilies), so now, when they add a new healer, it can simply use both support and large heals and have a gimmick of its own. One thing they did also (albeit poorly) is remove damage as an identity from SCH specifically. They did this with tanks as well, and it makes the healers more balanced overall.


    Quote Originally Posted by Hatstand View Post
    Wanting to balance out those categories is just not a good excuse. (And neither is balancing the healers considering this is what we got out of it. The healers might be "balanced" but there are a lot of unhappy healers and there are signs of laziness all over the "balances").
    TLDR of the above statement, the healers had to be redesigned so that more healers could be feasibly added.

    Quote Originally Posted by Hatstand View Post
    (And while I'm on the topic, why is DRK not a magical tank? Why don't we need 2 more of those to even it out? If chemist is the next healer, by their logic we'd need another two non-magical healers, but I can't see that happening)
    In what world is DRK a magic tank? Just because it uses MP as a secondary resource doesn't make it a new role. BRD used to use MP for foes, that doesn't make it a caster. CHM will most likely use MP, the same as the other healers, they would have a basic standardised toolkit the same as other healers (i.e. high MP raise) in order to remain balanced.


    Edit: Found a similar interview https://www.dualshockers.com/final-f...hadowbringers/
    (3)
    Last edited by Lambdafish; 08-28-2019 at 09:20 AM.