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  1. #1
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Brandedblade View Post
    What a coincidence, I get just enough time to tell people that it's not as bad as people make it out to be.
    What a coincidence, I get enough time tell express my frustrations towards the new homogenized class designs.
    (3)

  2. #2
    Player
    Ulelu's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    8
    Character
    Lelu Akagane
    World
    Cerberus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ryoutoshi View Post
    Yes, I'm aware next expansion is 2 years out. But I have no idea when they make plans for new jobs so now is as good as any.

    I've seen it spoken about for a few years now but I would love a Chemist healer. I thought the Scholar would fill that more tactical feeling role but it now feels more like a Fairy based healer than a shield/buff/debuff healer.

    I'd like it if the Chemist felt like a potion/gadget themed job with some form of tie-in with Alchemy crafting. I know the potions, elemental resistances, and status potions, got removed for lack of use and such. But without them I feel like Alchemy is really missing something vital.

    Even if people didn't use them it was nice to have. And I liked being able to stock up on and use pots like in other FF games. Status potions made overworld mob fighting more interesting too. Bringing them back for hunt monsters would be really cool and maybe help with the bitting issue with them? And elemental resistances made primal hunting fun for crafted gear usage. If those comeback, maybe limited it to crafted gear so it's a little edge trial runners can use if they care to invest in crafted stuff. I've always liked the defense oriented side of crafting rather than the more damage focused concerns of most people.

    If Chemist could help bring potions and features like these back that'd be great. Even if only they could use them.
    Again, I know that a knew healer is wanted by many. However, I personally cannot seem to get over the fact that we'll be falling into the trap that both AST and SCH have, and AST in particular.

    I absolutely love little gimmicky things such as this, which the OP has went over in terms of creating potions and mixing ingredients and the like and how fun this could be, but from another perspective doesn't this fall into the AST line of 'doing so much but achieving so little'? Especially in comparison to the likes of WHM.

    What use would elemental resistances really make if it fills a damage type that is almost never lethal in any regard that can just be LUL-healed by both SCH and WHM? You'd be working for a resistance that would barely have an impact on the content we have, which is in itself an argument that many a thread has went over prior to this, since the fundamental healing and mitigation requirements need to be changed on a base level for something like this to have an impact.

    Don't get me wrong, I'd love a new healer of any kind, but 6.0 would need to be a crazy expansion to be this optimistic imho, they'd need to both change all the healers to be fun whilst maintaining a semblance of balance, and then also revamp the fundamentals of healing entirely.

    Perhaps I'm over-blowing it, and this isn't actually a big ask, but my optimism has been drained recently in regards to this whole issue.
    (0)

  3. #3
    Player
    Eira95's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    12
    Character
    Eira Brii
    World
    Balmung
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ryoutoshi View Post
    I would love a Chemist healer
    I swear you've read my mind, I've been saying this for years myself. Would be cool to have a healer and didn't use spells to heal but instead potion. I mean how cool would it be if there revive ability was called Phoenix Down!
    (3)

  4. #4
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Eira95 View Post
    I mean how cool would it be if there revive ability was called Phoenix Down!
    Not terribly, since Phoenix Down is an item we can acquire in Palace of the Dead. It's also a feather from a bird that nobody is supposed to know exists in this world, not the name of some special potion, and has nothing to do with chemistry.
    If anything I'd expect the revival ability would be called something like "Smelling Salts", or just "Revive".

    Like, I get wanting to see another classic FF job represented, or recycling brand names for the nostalgia, but for the most part I've only seen people rely on "How cool would it be to see a potion-based healer!" as their entire argument to push CHM.
    And the problem is, "doesn't use spells" is purely cosmetic. Balance-wise we would still need to have a healer that wears and scales their potencies with healing gear, is equally vulnerable to Silence effects and interruption, and has the same LB1-2 as everyone else. It would probably have all of its skills classified as spells and its job sorted under Disciples of Magic.

    You're hoping for different visual FX. That's it.

    A) How many people begging for it would actually play it? And I don't mean "oh I'll try anything once" or "I'll level it for the title/achievement and all maxed jobs" or "I'll main it if it's the Best healing job for my static" -- those are applicable to any healer addition.
    How many would seriously go "I never considered taking up a healing job before but then they announced CHEMIST," or actually are hyped for CHM to exist right now, as we speak, so they can personally make it their new main?
    I know people who are dying to see Geomancer return from 11, I know people who would start playing the game if they saw Necromancers being advertised, I'm constantly batting off people with a stick in RDM forums who want to turn it into Spellblade or Mystic Knight or Rune Fencer, but I cannot fathom Chemist having such an impact, because its abilities were always dependent on buffing consumables that everyone already had access to, giving it a very limited personal identity.

    B) Aside from some potion-based reskins of the regular healer staples, can anyone here actually give me 3 unique examples of Chemist "spells" and abilities they would want to see that aren't Mix?
    Or hell, suggest a not-exploitable version of Mix that isn't just a clone of NIN Mudras or AST Cards? 'Cuz the fact that the devs tried and couldn't is why we have AST, and I've yet to see someone so much as suggest outcomes for Mix if it did work.

    At this point, every time I hear Chemist or Salve-maker or Potion Seller or whatever suggested, I can only imagine how many just want to pat themselves on the back for their "totally original idea" if it ever happens, just to say "you're welcome" to the people who were hoping for a different healer... and then scatter like cockroaches in sunlight when actually tasked to play it, because they wanted an aesthetic and expected by some miracle for it to be functional (because that's the devs' job, so clearly they can make anything work) but didn't actually care how it played so long as it completed their "collection" of jobs from other entries.
    Or just wouldn't be caught dead healing.

    Who here actually is speaking with a horse in this race? Who's actually hyped for Chemist for its own unique skills, contributions to groups, the healing paradigm, the game as a whole, and not just 'cuz it's a name in the proverbial hat and/or they couldn't think of anything more "different" from what we already have?
    (4)
    Last edited by Archwizard; 09-02-2019 at 06:51 PM.

  5. #5
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Archwizard View Post
    Who here actually is speaking with a horse in this race? Who's actually hyped for Chemist for its own unique skills, contributions to groups, the healing paradigm, the game as a whole, and not just 'cuz it's a name in the proverbial hat and/or they couldn't think of anything more "different" from what we already have?
    Quote Originally Posted by Cyrocco View Post
    Chemist Idea
    Your post totally felt like bait because I got super hyped about the Chemist idea pretty much right after Shadowbringer release. Mix is of course very iconic, but a lesser known ability was Stash, which allowed for the new item to be combined for later use, I thought the idea of a healer that didn't come with set oGCDs, and instead made it's own oGCDs for later use would be a really nice idea. But you're right, Chemist by itself has never been an identity outside of mix, so I took from what's currently available with some apothecaries, and mixed it with Garlean tech, tossed in a dash of aether, to create the Diagnosis and Prognosis style skills. From there, a bit came down to using items we haven't seen in this Final Fantasy, like aerosols from FFXIII, and Cottages from basically every other game. There are good ideas to be had with Chemist, they just require expanding on, and an over reliance on only designing a Mix mechanic seems to cripple lots of ideas.
    (3)

  6. #6
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Cyrocco View Post
    Your post totally felt like bait because I got super hyped about the Chemist idea pretty much right after Shadowbringer release. Mix is of course very iconic, but a lesser known ability was Stash, which allowed for the new item to be combined for later use, I thought the idea of a healer that didn't come with set oGCDs, and instead made it's own oGCDs for later use would be a really nice idea. But you're right, Chemist by itself has never been an identity outside of mix, so I took from what's currently available with some apothecaries, and mixed it with Garlean tech, tossed in a dash of aether, to create the Diagnosis and Prognosis style skills. From there, a bit came down to using items we haven't seen in this Final Fantasy, like aerosols from FFXIII, and Cottages from basically every other game. There are good ideas to be had with Chemist, they just require expanding on, and an over reliance on only designing a Mix mechanic seems to cripple lots of ideas.
    Y'know what, you're valid.

    This is literally the first attempt I've seen someone make at an actual concept for Chemist as a full job. I think there's some thematic overlap with SCH and I'm still not necessarily certain I agree with your concept since I see a handful of flaws, but you have at least put more thought into it than most regurgitations so credit where it's due.
    (2)

  7. #7
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Archwizard View Post
    Y'know what, you're valid.

    This is literally the first attempt I've seen someone make at an actual concept for Chemist as a full job. I think there's some thematic overlap with SCH and I'm still not necessarily certain I agree with your concept since I see a handful of flaws, but you have at least put more thought into it than most regurgitations so credit where it's due.
    Bahaha, you caught me on the SCH bit, for most potencies I copied durations or tried to take something close to the average among all three healers, but the rest of my design was focused on making a job that used preemptive healing, the defense bonus on mix was partially to balance some lower potency options, and partially to encourage using items before tank busters as well as for traditional healing. But I’m happy you thought my idea was at least somewhat unique
    (2)

  8. #8
    Player
    Eira95's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    12
    Character
    Eira Brii
    World
    Balmung
    Main Class
    Monk Lv 80
    Quote Originally Posted by Archwizard View Post
    Who here actually is speaking with a horse in this race? Who's actually hyped for Chemist for its own unique skills, contributions to groups, the healing paradigm, the game as a whole, and not just 'cuz it's a name in the proverbial hat and/or they couldn't think of anything more "different" from what we already have?
    You must be really fun at parties
    (3)

  9. #9
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by lunar_seraphim View Post
    I don't remember them saying Dancer wasn't made into a healer because it is non-magical. Their reasoning was that there were only two physical ranged DPS jobs and they wanted to add another.
    Hence "theory". It was quite popular around the time DNC was officially announced.

    Quote Originally Posted by Eira95 View Post
    You must be really fun at parties
    Loads more fun than Chemist.
    But hey, how dare I actually care about what jobs I want to play rather than idly naming jobs that are already represented.
    (2)
    Last edited by Archwizard; 09-05-2019 at 11:21 AM.

  10. #10
    Player
    lunar_seraphim's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Muun Rai
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    Hence "theory". It was quite popular around the time DNC was officially announced.
    I remember people being spectacle about a healer Dancer because it might require it being a melee, but not because it was non-magic based. A non-magic based healer has long been requested from what I've read. And given nearly every expansion job they've introduced has been largely because of fan requests, this "theory" doesn't carry much weight in my eyes.
    (0)
    Last edited by lunar_seraphim; 09-05-2019 at 02:08 PM.

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