
Again, I know that a knew healer is wanted by many. However, I personally cannot seem to get over the fact that we'll be falling into the trap that both AST and SCH have, and AST in particular.
I absolutely love little gimmicky things such as this, which the OP has went over in terms of creating potions and mixing ingredients and the like and how fun this could be, but from another perspective doesn't this fall into the AST line of 'doing so much but achieving so little'? Especially in comparison to the likes of WHM.
What use would elemental resistances really make if it fills a damage type that is almost never lethal in any regard that can just be LUL-healed by both SCH and WHM? You'd be working for a resistance that would barely have an impact on the content we have, which is in itself an argument that many a thread has went over prior to this, since the fundamental healing and mitigation requirements need to be changed on a base level for something like this to have an impact.
Don't get me wrong, I'd love a new healer of any kind, but 6.0 would need to be a crazy expansion to be this optimistic imho, they'd need to both change all the healers to be fun whilst maintaining a semblance of balance, and then also revamp the fundamentals of healing entirely.
Perhaps I'm over-blowing it, and this isn't actually a big ask, but my optimism has been drained recently in regards to this whole issue.


Not terribly, since Phoenix Down is an item we can acquire in Palace of the Dead. It's also a feather from a bird that nobody is supposed to know exists in this world, not the name of some special potion, and has nothing to do with chemistry.
If anything I'd expect the revival ability would be called something like "Smelling Salts", or just "Revive".
Like, I get wanting to see another classic FF job represented, or recycling brand names for the nostalgia, but for the most part I've only seen people rely on "How cool would it be to see a potion-based healer!" as their entire argument to push CHM.
And the problem is, "doesn't use spells" is purely cosmetic. Balance-wise we would still need to have a healer that wears and scales their potencies with healing gear, is equally vulnerable to Silence effects and interruption, and has the same LB1-2 as everyone else. It would probably have all of its skills classified as spells and its job sorted under Disciples of Magic.
You're hoping for different visual FX. That's it.
A) How many people begging for it would actually play it? And I don't mean "oh I'll try anything once" or "I'll level it for the title/achievement and all maxed jobs" or "I'll main it if it's the Best healing job for my static" -- those are applicable to any healer addition.
How many would seriously go "I never considered taking up a healing job before but then they announced CHEMIST," or actually are hyped for CHM to exist right now, as we speak, so they can personally make it their new main?
I know people who are dying to see Geomancer return from 11, I know people who would start playing the game if they saw Necromancers being advertised, I'm constantly batting off people with a stick in RDM forums who want to turn it into Spellblade or Mystic Knight or Rune Fencer, but I cannot fathom Chemist having such an impact, because its abilities were always dependent on buffing consumables that everyone already had access to, giving it a very limited personal identity.
B) Aside from some potion-based reskins of the regular healer staples, can anyone here actually give me 3 unique examples of Chemist "spells" and abilities they would want to see that aren't Mix?
Or hell, suggest a not-exploitable version of Mix that isn't just a clone of NIN Mudras or AST Cards? 'Cuz the fact that the devs tried and couldn't is why we have AST, and I've yet to see someone so much as suggest outcomes for Mix if it did work.
At this point, every time I hear Chemist or Salve-maker or Potion Seller or whatever suggested, I can only imagine how many just want to pat themselves on the back for their "totally original idea" if it ever happens, just to say "you're welcome" to the people who were hoping for a different healer... and then scatter like cockroaches in sunlight when actually tasked to play it, because they wanted an aesthetic and expected by some miracle for it to be functional (because that's the devs' job, so clearly they can make anything work) but didn't actually care how it played so long as it completed their "collection" of jobs from other entries.
Or just wouldn't be caught dead healing.
Who here actually is speaking with a horse in this race? Who's actually hyped for Chemist for its own unique skills, contributions to groups, the healing paradigm, the game as a whole, and not just 'cuz it's a name in the proverbial hat and/or they couldn't think of anything more "different" from what we already have?
Last edited by Archwizard; 09-02-2019 at 06:51 PM.

Your post totally felt like bait because I got super hyped about the Chemist idea pretty much right after Shadowbringer release. Mix is of course very iconic, but a lesser known ability was Stash, which allowed for the new item to be combined for later use, I thought the idea of a healer that didn't come with set oGCDs, and instead made it's own oGCDs for later use would be a really nice idea. But you're right, Chemist by itself has never been an identity outside of mix, so I took from what's currently available with some apothecaries, and mixed it with Garlean tech, tossed in a dash of aether, to create the Diagnosis and Prognosis style skills. From there, a bit came down to using items we haven't seen in this Final Fantasy, like aerosols from FFXIII, and Cottages from basically every other game. There are good ideas to be had with Chemist, they just require expanding on, and an over reliance on only designing a Mix mechanic seems to cripple lots of ideas.


Y'know what, you're valid.
This is literally the first attempt I've seen someone make at an actual concept for Chemist as a full job. I think there's some thematic overlap with SCH and I'm still not necessarily certain I agree with your concept since I see a handful of flaws, but you have at least put more thought into it than most regurgitations so credit where it's due.

Bahaha, you caught me on the SCH bit, for most potencies I copied durations or tried to take something close to the average among all three healers, but the rest of my design was focused on making a job that used preemptive healing, the defense bonus on mix was partially to balance some lower potency options, and partially to encourage using items before tank busters as well as for traditional healing. But I’m happy you thought my idea was at least somewhat unique![]()


Last edited by Archwizard; 09-05-2019 at 11:21 AM.
I remember people being spectacle about a healer Dancer because it might require it being a melee, but not because it was non-magic based. A non-magic based healer has long been requested from what I've read. And given nearly every expansion job they've introduced has been largely because of fan requests, this "theory" doesn't carry much weight in my eyes.
Last edited by lunar_seraphim; 09-05-2019 at 02:08 PM.
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