Results 1 to 10 of 110

Hybrid View

  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Ninja : Increase potency on Raiton and Hyosho Ranryu to make up for the GCD clipping issues or disable executing weaponskills to interrupt mudra inputs.

    Red Mage : Increase potencies across the board, but especially on Jolt II. Maybe add damage over time to some skill (though which is hard to determine) to help with up time during movement phases. Increase duration of Embolden and give it a flat increase rather than diminishing returns over time.

    Monk : decrease the DOT duration of Demolish. Reduce damage increase of True Snakes from 10% to 5%
    (0)

  2. #2
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by wereotter View Post

    Red Mage : Increase potencies across the board, but especially on Jolt II. Maybe add damage over time to some skill (though which is hard to determine) to help with up time during movement phases. Increase duration of Embolden and give it a flat increase rather than diminishing returns over time.
    1) Why should RDM be rewarded for poor play/proc management with an even stronger Jolt II?
    2) No DoTs, the class quests explain why RDM doesn't use any DoTs and they just plain don't fit with the class's playstyle. Also, Reprise is meant to be that skill for movement phases.
    3) Embolden's fine as is, it's currently either the second or third strongest buff in the game, being roughly equivalent to Technical Step (750-800 rDPS in a phys comp)
    (0)

Tags for this Thread