Quote Originally Posted by waterboytkd View Post
I edited my previous post with what I got from The Balance folks. Your point was more or less where I ended up, as well. Right now, TBN uses can vary, largely because there's a number of times it can be used but it doesn't need to be used. Make it a dps gain, though, and people will be using at damn near on cooldown (as long as they know it'll break).
As it stands now, appropriate TBN use is a dps gain *if* you're using it in a way that saves a healer GCD or two. A practical place you'd see this would be in ES1 during paradise regained for prey targets that get passed to dps, or ES2 for the Hell Wind+tower combo on a dps. It can also save a GCD for healing the MT of you're OT.

I'd like there to be a reward instead of simply resource neutral when TBN breaks, but it can't be as insane as an auto crit or direct crit. A small potency increase or perhaps mana cost reduction on the next Edge/Flood, something more indirect but still meaningful. Maybe 10% more potency, or the next Edge/Flood after DA is consumed have half cost.