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  1. #131
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shamsiel View Post
    Multiple rolls of the same items/class had always a pretty low chance
    Getting more then 1 reward is 1/8 chances on every item.
    I'm not seeing the difference. 3 items drop, 1/7 to get 1 in your class, 1/49 to get 2 in your class, 1/343 for all 3 of them to be in your class.

    for current system, 1/8 to win 1 coffer, 1/64 to win 2 coffers, 1/512 to win 3 coffers.

    Being able to need all 3 coffers is nil, because there has always been a chance to win all the loot by default of the server just handing them to you. The only difference is that now we get to pick what piece we get after we win the coffer. I don't know how anyone can argue that the old system is in any way better.
    (5)

  2. #132
    Player
    EchuKayu's Avatar
    Join Date
    Apr 2015
    Posts
    50
    Character
    Kuro Starwind
    World
    Adamantoise
    Main Class
    Pugilist Lv 24
    The new system isn't the problem people have. The problem is the fact that it severely punishes people who pug, in that one person can get all the loot. The bigger issue is one person can get unlucky and get no loot for weeks, maybe even none at all. Even if people don't need that loot, they can go in on their off job and, rightfully so, need and get it over someone who hasn't even geared their main job.

    And the last issue is that, if you're unlucky in a fight while pugging in e3s, it takes EIGHT WEEKS. What good are the pants from e3s in helping me kill, say, e4s, which is much more difficult, 8 weeks later? This is even worse when you consider it takes 4 pages for 1 accessory, so 20 weeks total if you're really unlucky. It's also ignoring the items required, which take 4 pages, to upgrade to deepshadow from tome gear. It's like intentionally making it obnoxious in an already somewhat unpleasant pug experience to obtain gear, just so people keep playing the game. I'll have all my gear... right in time for the newest Eden raid

    You could consider lowering the amount of pages it takes, you could give 1 additional page to anyone who doesn't receive loot that ISN'T a piece of wearable gear, and you most certainly can limit loot to 1 item, regardless of what it is, per person. It's still far better than the complete RNG of the old system, it's far better if you're in a static. It's better in a pug in the former, and absolutely miserable in the latter.
    (0)
    Last edited by EchuKayu; 08-26-2019 at 02:20 PM.

  3. #133
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    There's one big problem with the math getting thrown around suggesting this is better for pugs.

    With the old system, the worse off your gear was and the later you tackled the content, the more likely you were to only need to worry about gear type RNG with less chance of actually needing to roll against anyone else for the drop.

    If I take a healer friend into a pug and I'm fully geared whilst they have nothing, between us we can guarantee that they will get any healer gear that drops.

    With the current system, they could literally be losing rolls to people who are just going to throw the coffers on their retainer. A large chunk of people will just habitually roll need on everything regardless or not of if they are going to ever actually use it.

    Basically, this system is going to make it considerably harder to gear up for people in random PF pugs who are trying catch up late in the tier. I'm not a fan of that.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #134
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sebazy View Post
    There's one big problem with the math getting thrown around suggesting this is better for pugs.

    With the old system, the worse off your gear was and the later you tackled the content, the more likely you were to only need to worry about gear type RNG with less chance of actually needing to roll against anyone else for the drop.

    If I take a healer friend into a pug and I'm fully geared whilst they have nothing, between us we can guarantee that they will get any healer gear that drops.

    With the current system, they could literally be losing rolls to people who are just going to throw the coffers on their retainer. A large chunk of people will just habitually roll need on everything regardless or not of if they are going to ever actually use it.

    Basically, this system is going to make it considerably harder to gear up for people in random PF pugs who are trying catch up late in the tier. I'm not a fan of that.
    This is what definitely needs some adjustments. I just hope they tweak the current system instead of going back because it was extremely annoying to go week after week getting gear that was literally hitting the floor.
    (0)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #135
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ForteNightshade View Post
    This is what definitely needs some adjustments. I just hope they tweak the current system instead of going back because it was extremely annoying to go week after week getting gear that was literally hitting the floor.
    We are more likely to end with personal loot were everyone has a flat chance to win whatever item. After all, some are also complaining that statics are "discriminating" against certain roles and it's "not fair".

    IMO we already have the tools to set a group that use whatever loot rules we want (could be using master loot or find/create a static), but it seems that most people in this topic don't want to deal with the extra hassle. I get why but I don't think SE has to do anything in particular outside what they have already done. In my personal experience, no matter the loot distribution, you will have people unhappy about it. (Oh, the good old drama around DKP systems!)
    (1)

  6. #136
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Driavna View Post
    We are more likely to end with personal loot were everyone has a flat chance to win whatever item. After all, some are also complaining that statics are "discriminating" against certain roles and it's "not fair".

    IMO we already have the tools to set a group that use whatever loot rules we want (could be using master loot or find/create a static), but it seems that most people in this topic don't want to deal with the extra hassle. I get why but I don't think SE has to do anything in particular outside what they have already done. In my personal experience, no matter the loot distribution, you will have people unhappy about it. (Oh, the good old drama around DKP systems!)
    I mean, I wouldn't be opposed to personal loot drops, though they would have to reduce it to a single drop per week otherwise we would be gearing up way too fast. That being said, people complaining about loot distribution need to either speak up in their static or find another one. It makes far more sense to gear DPS first, but plenty of groups don't do that.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #137
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    Someone already mentioned a great suggestion,


    Everyone can need everything but once a roll is won the rest of needs are automatically changed to greed.
    (1)

  8. #138
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Shamsiel View Post
    ...Im well aware about the books and the exchange but this doesnt help at all, if i want to get all 5 accessories i need to clear e1s for 20 weeks, and this is for a single class, making gearing multiple classes impossible if you are just UNLUCKY...
    Get friends or a static for this content, is really not an option for you? Given all the advantages you get, it is worth trying.
    (0)

  9. #139
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sebazy View Post
    There's one big problem with the math getting thrown around suggesting this is better for pugs.

    With the old system, the worse off your gear was and the later you tackled the content, the more likely you were to only need to worry about gear type RNG with less chance of actually needing to roll against anyone else for the drop.

    If I take a healer friend into a pug and I'm fully geared whilst they have nothing, between us we can guarantee that they will get any healer gear that drops.

    With the current system, they could literally be losing rolls to people who are just going to throw the coffers on their retainer. A large chunk of people will just habitually roll need on everything regardless or not of if they are going to ever actually use it.

    Basically, this system is going to make it considerably harder to gear up for people in random PF pugs who are trying catch up late in the tier. I'm not a fan of that.
    And why should the less geared player that decided to tackle the content later have a higher chance to get the loot exactly?

    Not to mention the fact that previous raids dropped only 2 gear pieces and around half of them were useless either because of suboptimal secondary stats (no BIS) or because nobody wanted them (i.e. that n-th fending accessory)
    (1)

  10. #140
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Sebazy View Post
    There's one big problem with the math getting thrown around suggesting this is better for pugs.

    With the old system, the worse off your gear was and the later you tackled the content, the more likely you were to only need to worry about gear type RNG with less chance of actually needing to roll against anyone else for the drop.

    If I take a healer friend into a pug and I'm fully geared whilst they have nothing, between us we can guarantee that they will get any healer gear that drops.

    With the current system, they could literally be losing rolls to people who are just going to throw the coffers on their retainer. A large chunk of people will just habitually roll need on everything regardless or not of if they are going to ever actually use it.

    Basically, this system is going to make it considerably harder to gear up for people in random PF pugs who are trying catch up late in the tier. I'm not a fan of that.
    That doesn't change the fact that it used to be 1/14 for healers and gaming it so that he's the only healer who still needs gear still kept it at 1/7 chance for a healer item to drop in the first place.
    (1)

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