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  1. #121
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    P
    Quote Originally Posted by Seraphor View Post
    Your jealousy is showing again.
    In this example, the problem is 100% YOU. For assuming the worst of people.
    This is everything that’s wrong with society today. People would rather spend more to stop other people getting something, than less to give everyone a better chance. Vindictive jealousy.
    Sound like you got super jealous at people who get good drop from the previous loot system... or you get super good loot for the new system?

    I never say the current one is bad, i only say it feel worst which is a fact because its my feeling (i didnt speak for you guys)

    you need to admit that none of the loot system is one above the other, as long as theres RNG involve nothing is fair, instead of blindly praising and accuse people of jealousy

    If you just want fairness just abort loot system and make everything token based, so there no way a week3 clearer get a better gear than week1 clearer... i seriously doubt people will be happy though...
    (0)
    Last edited by Miminming; 08-25-2019 at 03:24 AM. Reason: Add comment

  2. #122
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by EaMett View Post
    It was an odd choice. Honestly I can see this being a pain in pugs since you're now competing with 8 people who can roll on everything. In statics it's also awkward depending on your role. For example as a healer I know I will never get my gloves. I will need to save pages for those.
    Depending on the static. I joint a new static this raid tier, as a healer I was, too, worried about the new system since healers is always at the bottom of the loot priority. But this static has no such priority. The rule is simple, everyone can freely role on any coffer they haven't got, once you get a coffer for a slot, you pass on it until everyone got one. As a group we were confident we neither need the "tank need more amour to take less damage or DPS need gear to beat enrage" line of thinking. We are now working on titan and that has been the case.
    (3)

  3. #123
    Player
    Nielk's Avatar
    Join Date
    Nov 2013
    Posts
    64
    Character
    Nielk Sachi
    World
    Gilgamesh
    Main Class
    Alchemist Lv 80
    this is ridiculous its obvious this new system is terrible. PERIOD, just like Greed Only was bad for 24 man, the difference is they did it again where the small amount people with common sense will cry out say this is really dumb change it back or just change it back with 2 coffers with the old system. we can all agree that killing the 4th fight where it drops coffer+Random Weapon where you can hit need on is a better system. that's why it was left alone. if they did that for 1-2-3 it would be better. ( first fight = 2 coffers 2 accs. you can N/G - 4 items. instead) but majority of ppl on here think savage is normal where u can go back to roll on stuff ITS NOT. its once a week. you get "1" and ONLY 1 chance to see A coffer. so yeah its pretty terrible. Most of small Raiding community knows its bad.
    (0)

  4. #124
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Nielk View Post
    this is ridiculous its obvious this new system is terrible.
    No, lots of people liked it, at least it's 50/50, but it seems to be more in favor over the old.

    but majority of ppl on here think savage is normal where u can go back to roll on stuff ITS NOT
    So far the "majority" you mentioned are 2 people who were misinformed and has since been corrected.

    so yeah its pretty terrible. Most of small Raiding community knows its bad.
    Citation needed.
    (5)
    Last edited by Raven2014; 08-25-2019 at 07:34 AM.

  5. #125
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Fhaerron View Post
    I'm a tank. Why would I want to loot for myself when it's more beneficial to have DPS get the loot first?


    Again, raiding is a team effort.
    Quote Originally Posted by Sebazy View Post
    This is a pretty big misconception that keeps getting put out there. I can't stress enough how wrong it is for the overwhelming majority of cases
    Quote Originally Posted by ForteNightshade View Post
    As others have said, Savage is a team effort. Prioritizing the DPS means you can potentially skip things like Quietus or Titan's final Tumult spam. Both are [i]hugep/i] healer checks, thus making their job significantly easier while also being a straight parse advantage since you're clearing faster. Most groups also shift focus onto BiS unless they're still progging.
    As I said it deincentivizes doing savage for some. Not everyone will care. Other statics are more egalitarian so Tanks can see themselves getting BiS. A fair number of players are static focused so any reward the static can use is a good reward.
    (0)

  6. #126
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    As I said it deincentivizes doing savage for some. Not everyone will care. Other statics are more egalitarian so Tanks can see themselves getting BiS. A fair number of players are static focused so any reward the static can use is a good reward.
    You misunderstand my point.

    I'll requote:

    Quote Originally Posted by Ultimatecalibur View Post
    It more that gearing up tanks and healers later down the line deincentivizes doing the content as a healer/tank as part of a static. Not having the chance of getting any coffers before week 5 puts a serious damper on the desire of some to do savage content.
    Stating that a healer or tank isn't getting any coffers before week 5 isn't true in any static I'm aware of, and I'd like to think I'm aware of some of the more hardcore teams out there

    There are those that will throw a week or two's worth at the DPS regardless of BiS, but for groups that are that motivated to gear up ASAP. They will likely be running half half splits with alts to double the coffers per week anyway.

    This new coffer system will have statics geared up faster than ever before regardless of your role. Even if you pass up loot for the DPS in the first week or two, the rate you gear up after that more than makes up for it. Again, I'm actually inclined to think that the carrot is too easy to catch this time out.
    (5)

  7. #127
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    old system:
    1/7 chance for a piece relevant to your class to drop. Within that, if you're playing healer or tank, you have a further 1/2 chance of winning it, putting healers and tanks at an abysmal 1/14. In addition, since there are 5 dps types and only 4 dps slots per party, there is at least 1/7 chance for each piece of loot to be completely useless to the current party.

    new system:
    1/8 chance to win loot. 100% chance for the loot to be useful. Only dps players are *slightly* inconvenienced, and it's by a difference of 1.78%. Healers and tanks, meanwhile, find the system much more fair by far, and parties are getting 14% more relevant loot.

    And that's only counting the first week. Subsequent weeks see even better returns for everyone, as no gear piece is wasted until very late when literally everyone has everything.

    I think the current system is better by orders of magnitude. People just see low rolls and forget that getting their gear has always been gated by rng in the first place.
    (4)

  8. #128
    Player
    Shamsiel's Avatar
    Join Date
    Mar 2019
    Posts
    32
    Character
    Sham Siel
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Rng on items is one thing, rng on you shitty rolls is another.
    The new system is overall better, but a lock on need after the first coffer you drop will make everything better.
    Even for statics, you equip 2 or 3 jobs a week instead of one. Doesn't really make a difference for them.
    (0)

  9. #129
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shamsiel View Post
    Rng on items is one thing, rng on you shitty rolls is another.
    The new system is overall better, but a lock on need after the first coffer you drop will make everything better.
    Even for statics, you equip 2 or 3 jobs a week instead of one. Doesn't really make a difference for them.
    needing multiple coffers is the same as having a chance of getting your item multiple drops in the first place.

    It's all been rolled into a single instance of RNG, and equalized among all classes.
    (0)

  10. #130
    Player
    Shamsiel's Avatar
    Join Date
    Mar 2019
    Posts
    32
    Character
    Sham Siel
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by JohnnyDevo View Post
    needing multiple coffers is the same as having a chance of getting your item multiple drops in the first place.

    It's all been rolled into a single instance of RNG, and equalized among all classes.
    Multiple rolls of the same items/class had always a pretty low chance
    Getting more then 1 reward is 1/8 chances on every item.
    (0)

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