Quote Originally Posted by yukikaze_yanagi View Post
Now i'm a troll ? Good to know prankster.
however i'm speaking of this


Basicly it's much lower then now, with the same penality.
1. You dont lose Materia
2. HQ has higher 10% bonus to all of that.
3. Actually with me limiting the meld to 3cap it will improve the Materia Stats overhall with Balance. (Either more # of stats or stats will be way better then they are now.) This will also make it easyer for players to reach the cap.
4. Droping the % of the first Melding of the Slots to balance out the other chances of the next 2 Meldings.
5. 15% and 10% maybe too low. Recreating armor in crafting isn't too bad since so those %'s for normal equipment seems fine. HQ armor would be... 65%, 25%, 20%... hmmm 70%, 50%, 40% seems better because all were really doing is adding Materia slots, not giving it stats and HQ armor should have better chases like that.

6. I hate it when someone opens up with a bad responds without explaining why.

7. Main focus also isn't just for changing Materia but also adding more reasonable options for adding Materia on Ra/ex gear.