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  1. #1
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Now i'm a troll ? Good to know prankster.
    however i'm speaking of this
    Make it Melding 3 Slots the limit. Drop the 100% chance to 55% and then.. 15% then 10%.
    Basically if you fail creating a Materia slot on that piece of equipment the equipment breaks.
    Basicly it's much lower then now, with the same penality.
    (2)

  2. #2
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post
    Now i'm a troll ? Good to know prankster.
    however i'm speaking of this


    Basicly it's much lower then now, with the same penality.
    1. You dont lose Materia
    2. HQ has higher 10% bonus to all of that.
    3. Actually with me limiting the meld to 3cap it will improve the Materia Stats overhall with Balance. (Either more # of stats or stats will be way better then they are now.) This will also make it easyer for players to reach the cap.
    4. Droping the % of the first Melding of the Slots to balance out the other chances of the next 2 Meldings.
    5. 15% and 10% maybe too low. Recreating armor in crafting isn't too bad since so those %'s for normal equipment seems fine. HQ armor would be... 65%, 25%, 20%... hmmm 70%, 50%, 40% seems better because all were really doing is adding Materia slots, not giving it stats and HQ armor should have better chases like that.

    6. I hate it when someone opens up with a bad responds without explaining why.

    7. Main focus also isn't just for changing Materia but also adding more reasonable options for adding Materia on Ra/ex gear.
    (2)

  3. #3
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Venat View Post
    1. You dont lose Materia
    2. HQ has higher 10% bonus to all of that.
    3. Actually with me limiting the meld to 3cap it will improve the Materia Stats overhall with Balance. (Either more # of stats or stats will be way better then they are now.) This will also make it easyer for players to reach the cap.
    4. Droping the % of the first Melding of the Slots to balance out the other chances of the next 2 Meldings.
    5. 15% and 10% maybe too low. Recreating armor in crafting isn't too bad since so those %'s for normal equipment seems fine. HQ armor would be... 65%, 25%, 20%... hmmm 70%, 50%, 40% seems better because all were really doing is adding Materia slots, not giving it stats and HQ armor should have better chases like that.

    6. I hate it when someone opens up with a bad responds without explaining why.

    7. Main focus also isn't just for changing Materia but also adding more reasonable options for adding Materia on Ra/ex gear.
    50% and 40% on second and third meld it's way too much, like that everyone would have hq items with 3 meld. anyhow, you bash the current materia system because it's too luck based (as it's been designed), and you propose basicly the same sistem with some tweek and..gambling :X even with highter %, the two system rely on the same philosofy.
    (0)

  4. #4
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post
    50% and 40% on second and third meld it's way too much, like that everyone would have hq items with 3 meld. anyhow, you bash the current materia system because it's too luck based (as it's been designed), and you propose basicly the same sistem with some tweek and..gambling :X even with highter %, the two system rely on the same philosofy.
    New system isn't about earning Slots but Leveling Materia. Your not Melding any Materia you Gainning Slots to Equip Materia to that piece of equipment.

    This System is pose to give more power towards Ra/ex gear. Ra/ex gear could have more slots and be more optional for adding Materia on and without any risk in creating slots. Crafting just as important also.
    (0)
    Last edited by Venat; 01-13-2012 at 07:19 PM.