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  1. #1
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    What got homogenized was gameplay. It has nothing to do with damage output. Please don't put oranges and apples all together.

    If you want to talk about homogenization on DPS role, you should go see the tank and healer roles. Tanks got same 123 combo and same mitigation kits via role skills. Healers got 1 dps spell and 1 dot to play with.

    On DPS roles, each job at least retains their unique core gameplay to differentiate with each other. While some are pure dps and some are hybrid support, the current damage output gap between jobs are in a total mess.

    I don't care if BLM, MNK, and DRG are top in damage department. The problem is the damage gap between the three and the rest is so large to the point it makes no sense.

    To help visualize the gap for example:

    Highest dps > 2nd highest dps >>>>>>>>>>>>>>>>>>>>> the rest
    (rough sketch, but you should get the idea.)

    Every ranking system is bound to have few at the lower part of the list, but being lower doesn't need to mean being shitty. Who says the rest jobs are fine is delusional.

    Caster rank for example:

    BLM >>>>> SMN >>> RDM

    You see the problem? Not only RDM is the last, it is currently getting rejected by majority. The gap between BLM and SMN is still too large.

    Then there is the imbalance among job's personal dps and utility. DRG/MNK all have party buffs to bring and yet they both do higher damage than SAM who has zero party utility. NIN on the other hand have utility via trick attack, but is in the worst situation due to having low personal dps with a utility that could not make up for it.

    Though not as bad, DNC is in the same situation:

    BRD > MCH >>>>>> DNC

    DNC's single and party buffs could not make up for the low personal dps it brings, thus gets rejected. MCH, being the pure dps of physical range jobs, should be dealing better damage, yet BRD seems to be better and have battle voice.

    Some jobs, whose strength lies in the utility they bring to the party, are getting rejected because their personal damage is too low to compete with those who are at the top.

    The current balance is a huge mess. Probably the worst I've seen.
    (3)

  2. #2
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Miziliti View Post
    What got homogenized was gameplay. It has nothing to do with damage output. Please don't put oranges and apples all together.
    Damage output can always be address by SE managing potentiates,CD,costs and worst case remove/add an effect from/to skill.

    it isn't apples and oranges cause the feedback's made by those that wanted the job to be similar to another cause of rdps is probably one of the reasons that pushing homogenized on the gameplay of the jobs.

    you mention healers and tanks homogenized,one of the reasons i read that causing this situation is because the feedback's were "our x job need to have the same ability as z job for raids" and SE probably interpret that as excuse to homogenized the roles,instead of offering a different and unique solution to a job and give it something that the others don't have to compensate.
    it might not be a large contribute for SE decision but it helps to push sad status on the jobs.

    i agree that the damage between jobs is wide and must be address to reduce that gap but just cause they have lower pdmg doesn't mean you cant clear a raid with them or they should be banned from parties cause they are at the bottom right now.

    what makes a job fun is its unique play-style and kit,just cause it doesn't offer a utility as another job with the same role doesn't mean it must have their utility.
    i agree, balance is a huge mess right now that must be address because its causes certain jobs getting rejected from parties.
    it only fuels more of feedback's of "why aren't our job same as that one" or "give us same skill as that" which in truth i believe most of the people say that only cause they want to do raids with the job they love and not getting banned from party just because the jobs they play.
    (3)

  3. #3
    Player
    Tenryou's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    43
    Character
    Tenryou Shinku
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Miziliti View Post
    What got homogenized was gameplay. It has nothing to do with damage output. Please don't put oranges and apples all together.

    If you want to talk about homogenization on DPS role, you should go see the tank and healer roles. Tanks got same 123 combo and same mitigation kits via role skills. Healers got 1 dps spell and 1 dot to play with.

    On DPS roles, each job at least retains their unique core gameplay to differentiate with each other. While some are pure dps and some are hybrid support, the current damage output gap between jobs are in a total mess.

    I don't care if BLM, MNK, and DRG are top in damage department. The problem is the damage gap between the three and the rest is so large to the point it makes no sense.

    To help visualize the gap for example:

    Highest dps > 2nd highest dps >>>>>>>>>>>>>>>>>>>>> the rest
    (rough sketch, but you should get the idea.)

    Every ranking system is bound to have few at the lower part of the list, but being lower doesn't need to mean being shitty. Who says the rest jobs are fine is delusional.

    Caster rank for example:

    BLM >>>>> SMN >>> RDM

    You see the problem? Not only RDM is the last, it is currently getting rejected by majority. The gap between BLM and SMN is still too large.

    Then there is the imbalance among job's personal dps and utility. DRG/MNK all have party buffs to bring and yet they both do higher damage than SAM who has zero party utility. NIN on the other hand have utility via trick attack, but is in the worst situation due to having low personal dps with a utility that could not make up for it.

    Though not as bad, DNC is in the same situation:

    BRD > MCH >>>>>> DNC

    DNC's single and party buffs could not make up for the low personal dps it brings, thus gets rejected. MCH, being the pure dps of physical range jobs, should be dealing better damage, yet BRD seems to be better and have battle voice.

    Some jobs, whose strength lies in the utility they bring to the party, are getting rejected because their personal damage is too low to compete with those who are at the top.

    The current balance is a huge mess. Probably the worst I've seen.
    I like this post but i kind of wanna joke about this line

    Highest dps > 2nd highest dps >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> A SUPPORT?THOSETHINGSAREDEADBIGDPSMETAONLY>>>>>>>>>>>ninja


    Real talk tho i think you did a good job summing it up visually. I'm fine with no utility classes have a Slightly higher dps than a synergy dps class. However i think SE believes monk and dragoon are selfish dps still and dnc rdm and nin do so much for the party it's game breaking.
    I can't understand what happened at all this patch
    (1)

  4. #4
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Quote Originally Posted by Tenryou View Post
    I like this post but i kind of wanna joke about this line

    Highest dps > 2nd highest dps >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> A SUPPORT?THOSETHINGSAREDEADBIGDPSMETAONLY>>>>>>>>>>>ninja
    kek. as a DNC main I can say "At least I am not Ninja"
    (0)

  5. #5
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Miziliti View Post
    What got homogenized was gameplay. It has nothing to do with damage output. Please don't put oranges and apples all together.
    But bard gameplay barely changed at all. A 2% crit bonus that just happens from doing your rotation being removed doesn't change gameplay. Bards still play the same songs during their rotation, all that's gone is a passive buff to others they applied.
    (3)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by MaelleRiou View Post
    But bard gameplay barely changed at all. A 2% crit bonus that just happens from doing your rotation being removed doesn't change gameplay. Bards still play the same songs during their rotation, all that's gone is a passive buff to others they applied.
    And Foe Req. That thing you push at the start and then every time Refresh is up.

    Gaemplay
    (2)

  7. #7
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Kabooa View Post
    And Foe Req. That thing you push at the start and then every time Refresh is up.

    Gaemplay
    Quote Originally Posted by MaelleRiou View Post
    But bard gameplay barely changed at all. A 2% crit bonus that just happens from doing your rotation being removed doesn't change gameplay. Bards still play the same songs during their rotation, all that's gone is a passive buff to others they applied.
    Oh yea BRD didn't get effected much by homogenization like I said that DPS roles received least damages by homogenization.

    Thanks for telling the world BRD is boring. I guess.
    (0)