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  1. #1
    Player
    TcomJ's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    101
    Character
    Genji Jouchi
    World
    Tonberry
    Main Class
    Archer Lv 90

    So after waiting for about 2 weeks to see the consequence of homogenization

    The forum thread topics on what jobs people are crying about pretty much confirm what I think.

    All the unique jobs are screwed and everything about these jobs turn into borefest. Only dps number ditching matters. Identities like bard gone poof.

    Let the death of any RPG begins. Linearization, simplification and homogenization.
    Good thing they amp up difficulties on dungeons and all the bosses tho.


    Don't give me the "oh if you have utilities and buff, you need to sacrifice more dps"....then look at mnk, drg....=_=

    And then people discriminate RDM, NIN anyway. Literally block the jobs out too. That's just neat.

    So let me illiterate what I think will happen since last month:

    1) What homogenization will only do is remove all the variety and diversity and identity of job fantasies in the name of "balance" when it will never be balance since the DPS number will be the measurement of the balance instead. Hence, the DPS number will be used as the discrimination on raid jobs.

    2) The jobs that is the number ditcher of the role such as whm for healer, mnk/SAM for phys DPS, MCH for range dps, BLM for caster will come out on top of this and the rest will either be underwhelming or completely discriminated upon outright.

    3) Once these lesser jobs that is in the emergency situation buff, there will be a new job that will be put in the same situation because they forgot, only DPS number matters now and that job doesn't have that many or not at all of a non-dps unique abilities. The spiral continues.

    For so called RPG players that advocate for homogenization, you are not a true fan of RPG. Instead of advocating for combo removal like bard+drg, or completely self reliant job shooter player games self mana regen healer or mages, you could have asked for more diversity, more combos other than brd+drg and interactions among jobs and balance around this mentality. That always has been the very basic core of a good RPG.

    But go ahead, be selfish and crave for your personal DPS and self reliant solo playing to be the most important hoo haa and urge Yoshi P to remove lesser jobs identities and utilities so that you yourselves feel soo much better about your own DPS ditching job.

    That will totally be great for the game. I can totally see where that will go. I mean we already have DPS number inflation so why not go all the way right?

    I don't know who suggest to SE to linearize and homogenize FF14 this much, but if I have to guess....some wow players that flocks over...
    FF already had something like this happen, it's called 12 and 13.
    (25)
    Last edited by TcomJ; 08-25-2019 at 03:32 AM.

  2. #2
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Bards utility wasn’t homogenzised it was sacrificed for Dancer. Also on top of that nothing happened to RDMs supportive abilities.

    What happened was, RDMs dropped from 1000 dps difference to BLM to 2700...

    When you widen the dps differences between jobs Ofcourse u allow a chance of this outcome. The difference is this expansion fflogs actually tell us if the rdps is worth it
    (17)

  3. #3
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
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    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Our endgame will be that everyone has 2 1-2-3 combos, a DoT and a off cooldown skill?
    (4)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Drayos View Post
    Bards utility wasn’t homogenzised it was sacrificed for Dancer. Also on top of that nothing happened to RDMs supportive abilities.
    So... Bard had single-ally-shared buffs that would be mutually exclusive to the identity of Dancer?

    Dancer getting significant support in no way means that Bard had to lose its own and end up as a 'Machinist w/ less pDPS in exchange for Battle Voice'.

    Quote Originally Posted by TcomJ View Post
    I don't know who suggest to SE to linearize and homogenize FF14 this much, but if I have to guess....some wow players that flocks over...
    FF already had something like this happen, it's called 12 and 13.
    Right... the largest proponents of class identity, who quit in droves with each increase in homogeneity or loss of class flavor tools are now slipping over our fence and convincing our devs -- who have only ever pushed for streamlining, culling, and reduced skill gap since Heavensward -- that we need more homogeneity. But of course! The most likely suspect is always the one you'd least expect!

    Also... how the heck does homogeneity apply to 12 or 13 in any way applicable to an MMO?
    (10)

  5. #5
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    I see too many posts we people saying remove TA or make raise a role action, I hope those people will look at the state of Tanks in this game. So little job identity remains, there are basically 2 tank jobs the others are slight variations / poor imitations. Tank dps is more or less balanced but the variety and complexity are gone.
    (11)


    http://eu.finalfantasyxiv.com/lodestone/character/14725396/

  6. #6
    Player
    TcomJ's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    101
    Character
    Genji Jouchi
    World
    Tonberry
    Main Class
    Archer Lv 90
    Quote Originally Posted by Drayos View Post
    Bards utility wasn’t homogenzised it was sacrificed for Dancer. Also on top of that nothing happened to RDMs supportive abilities.

    What happened was, RDMs dropped from 1000 dps difference to BLM to 2700...

    When you widen the dps differences between jobs Ofcourse u allow a chance of this outcome. The difference is this expansion fflogs actually tell us if the rdps is worth it
    Sacrificed all utilities is pretty much homogenized. It's like saying AST sacrifice all types of cards into dmg buff cards so that it is not more powerful than whm.
    And BRD give all the buff and utilities away to DNC just so that we become a DPS ditcher like MCH with useless utilities is not homogenization?

    You can say RDM is not sacrificed whatsoever. They barely touch anything on RDM how it is from Stormblood and now they are in in Shb with 1 ability for displacement with no jump back, abit of enhanced potency, a melee attack to adjust mana, one extra verflare/holy combo.

    If RDM was to be homogenized to be like any other DPS...let's see, how would you feel they remove Verraise/vercure away? RDM now only just do dmg, no jump, no engage, no double mana but generate mana more through skils, just do dmg. hmm, yay homogenization!
    (0)
    Last edited by TcomJ; 08-25-2019 at 02:53 PM.

  7. #7
    Player
    TcomJ's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    101
    Character
    Genji Jouchi
    World
    Tonberry
    Main Class
    Archer Lv 90
    Quote Originally Posted by OmegaStrongtan View Post
    Our endgame will be that everyone has 2 1-2-3 combos, a DoT and a off cooldown skill?
    not a personal combo rotation, don't strawman.

    I explicitly said, job interaction combos.
    Let me repeat again since you have abit of a hard time reading.

    Job interaction combo is like the piercing attack of Bard+Drg. If we were to add more, it can be like DNC+MNK, MCH+NIN. BLM+AST, etc, etc.


    What you just said that each individual jobs must have the same combo rotation, all must have dots, and all must have the same ogcd, is the very definition of homogenization that I said time and time again is a NO.
    (0)

  8. #8
    Player
    TcomJ's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    101
    Character
    Genji Jouchi
    World
    Tonberry
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    So... Bard had single-ally-shared buffs that would be mutually exclusive to the identity of Dancer?

    Dancer getting significant support in no way means that Bard had to lose its own and end up as a 'Machinist w/ less pDPS in exchange for Battle Voice'.



    Right... the largest proponents of class identity, who quit in droves with each increase in homogeneity or loss of class flavor tools are now slipping over our fence and convincing our devs -- who have only ever pushed for streamlining, culling, and reduced skill gap since Heavensward -- that we need more homogeneity. But of course! The most likely suspect is always the one you'd least expect!

    Also... how the heck does homogeneity apply to 12 or 13 in any way applicable to an MMO?
    Oh, 12 original edition has the problem of homogenization (Every characters share skills/stats grid from the get go) and later on oversimplification with gambits. This is fixed in Zodiac edition, that's why Zodiac edition is a far better version of FF12.

    As for 13, it's not homogenization as each job is unique. The problem is a complete lack of skill depth and ultra linearity. Even the path way is linear, walk straight direction 70% of the time in main story and no sense of exploration and discovery.
    (1)

  9. #9
    Player
    TcomJ's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    101
    Character
    Genji Jouchi
    World
    Tonberry
    Main Class
    Archer Lv 90
    Quote Originally Posted by Dortharl View Post
    I see too many posts we people saying remove TA or make raise a role action, I hope those people will look at the state of Tanks in this game. So little job identity remains, there are basically 2 tank jobs the others are slight variations / poor imitations. Tank dps is more or less balanced but the variety and complexity are gone.
    The only tank I play is DRK, and kinda sad that I can't spam abyssal anymore. The AOE rotation now is super boring. But I don't main tank or play other tanks to know what's going on. But for DPS and AST? hmmm.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TcomJ View Post
    Even the path way is linear, walk straight direction 70% of the time in main story and no sense of exploration and discovery.
    Again, what, at all, does that have to do with class homogeneity? Please, let's not throw in every other form of "homogeneity" (mapdesign-homogeneity, backstory-homogeneity, vfx-homogeneity, texture-homogeneity, polycount-homogeneity, etc., etc.) into a thread you clearly centered on class/job homogeneity in particular.

    Anyone short of 100% completionists will finish FFXIII long, long before unlocking all levels of each Role for each character. The characters' diversity is in their progression and who you can work into strategically appropriate compositions at that particular time, not just some 60 hours of grinding after having already beaten the game. Sure, other characters can eventually get Hastra, but if it's not accessible even by the last boss without tens of hours more time, for instance, then it's essentially unique to the one character who gets it way earlier than the rest.

    I'll agree that XIV jobs have become more homogeneous -- you're preaching to the choir here, so to speak. But let's not reach for oil-slick straws miles away when we have plenty of examples right here in XIV.
    (9)

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