Ninja
1. Bunshin reduced Ninki cost to 40. Cooldown removed.
2. Ten Chi Jin is an alternative Ninjutsu cast that doesn't consume current Mudras. GCD. Damaging Ninjutsu cast this way deal 50% more damage. 45second cooldown, 3 charges.
3. Throw Dagger does not interrupt combos or mudra combinations. Combos from any Mudra for additional potency and faster recast.
- Depending on the potency you leave with Bunshin, wouldn't this then be your only viable option? This seems like taking TCJ off the cooldown and then somehow expecting Baha and Frog to compete with it still.
- So you build Mudra and then release with TCJ instead of Ninjutsu, incurring a GCD cost but dealing additional damage, or you hit TCJ and briefly convert your mudras and your next (3?) Ninjutsu to partial GCDs?
- How do these Mudra-Throwing Dagger combos work?
Samurai
1. Hagakure - Sen converts into Meditate stacks. Cooldown is now 60 seconds.
2. Tsubame Gaeshi - Only usable after Iaijutsu. Grants 1 meditate. 30 second cooldown. 300 potency. Removed from the GCD.
3. Shoha - Scaling changed to 100/150/250/400/600
4. Guren Senei - Cooldown reduced to 60 seconds.
- That doesn't seem much of a potency buff, and quite unevenly distributed... Worse, it'd still be a potency loss to use. The old Hagakure, for instance, granted what would now be 768 oGCD potency per use. Yours would grant 200 (overcapping; last stack only) to 450 (best gains over last 3 stacks at +100/+150/+200).
A Kasha or Gekko combo average an 405 effective potency per GCD. Kaiten Midare does an effective 944, granting almost 540 bonus potency even when including all its resource and opportunity costs. You would need to beat that to make the skill worth using. To make the skill useful for flexibility, it'd need to be almost exactly equal. For comparison, simply giving it 10 Kenki per Sen would grant a flat 384 bonus potency and giving it 15 would grant it 576, a mere 36 bonus potency that could be easily dismissed in favor of its more impactful benefits such as Sen-shearing.
I, too, would like to see more frequent use from Shoha, but I personally feel like the Kenki itself is far more pivotal to our playstyle and from a much earlier level, and should be prioritized accordingly. Note also that these stacks would do absolutely nothing until level 80, unless Shoha is moved to an earlier position.
- This wouldn't be a very significant buff, despite being more convoluted and, to most SAMs, likely less iconic. As you have no other ways to build Meditation in combat, save facing the same lower value per stack issue in Hagakure, you cannot assume that you'll get the full 200 potency of going from stack 4 to 5 each time atop the base 300 potency. With Hagakure at 60 seconds, you'd only generate 58 more potency than the current "trap" iteration of Hagakure, and then 150 and 200 from TG for at best another 950 oGCD potency per minute -- assuming the SAM can end every 30 seconds precisely with an Iajutsu. Keep in mind TG uses apply Kaiten for free, thus a K-Midare is a true 1200 potency, with only the average ppgcd cost against it. It is, therefore, worth 795 oGCD potency, further emphasized by raid (de)buff windows.
That'd be a significant loss to gameplay in the minds of most RDM mains, I'd imagine.Red Mage
1. Embolden is now 60 second cooldown, 2 charge maximum, 10 second duration, 8% damage bonus to all damage.
2. Manafication is now just +80/80 Mana.
Summoner
1. Energy Siphon instead ends Trances and grants Ruin 4 charges.
2. Egi Assaults are moved to the GCD. Potency is increased. Sourced from the Summoner instead of the Pet.
- Then what happens to Aetherflow abilities?
- Aren't they already sourced from the Summoner? I could have sworn their "200 potency" deals the same damage as your 200-potency double-DoT Ruin III. I'll double check, though.
Let's be clear: it'd only guarantee a critical hit on an inferior skill which requires another inferior skill just to proc it. Fire I extends the AF phase, allowing for more Fire IV over time than if it weren't used, though not by any huge amount or to any massive gains now that we have Despair and such a long AF duration. Fire III (Firestarter procs) had likewise become increasingly situational. This would make the Fire III held more worth using outside of movement (especially now that Fire III is always free from UI3).



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