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  1. #1
    Player
    LichKaiser's Avatar
    Join Date
    Aug 2013
    Location
    unknow
    Posts
    25
    Character
    Lich Kaiser
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    This is FF14 not FF11. Game is different, HOW you play is different, itemization is different, gamplay is different. Compare 2 class (dark knight) from 2 different games just coz they have the same name is the most stupid idea ever saw, pls stop this threads.
    Im loosing brain cells reading.

    PS. take "ispiration from" is not "must make it the same" or "similar". Dark Knight is a class way older of FF11 and it worked as both tank and dps, BUT in a JRPG contest. THIS is is a MMO, need to specialize in 1 way, you cant do both. SE choose the tank since the HEAVY armor theme suit more into tank into FF14 structure (dont say Dragoon can use heavy armor, coz his own "iconic" JUMP was based on elude enemy attacks and deal double damage in old FF, that suit more as a damage class then tank in a MMO structure like ff14 + DRG have own unique gear sets different from others).
    During DRK making game was like FULL of DPS, no needed of more, Queue was insane long for any DPS, probably that counted to incentivize tank over dps + to make new mechanics and content they made an anti magic tank, and DRK was perfect for that role.
    (1)
    Last edited by LichKaiser; 08-25-2019 at 11:57 PM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LichKaiser View Post
    SE choose the tank since the HEAVY armor theme suit more into tank into FF14 structure
    Nowhere the OP suggested that DRK shouldn't be a tank, only that FFXI DRK iteration had some interesting skills/spell that could be added to XIV's DRK to make it a more unique tank.
    Quote Originally Posted by LichKaiser View Post
    (dont say Dragoon can use heavy armor, coz his own "iconic" JUMP was based on elude enemy attacks and deal double damage in old FF, that suit more as a damage class then tank in a MMO structure like ff14
    Hmmm, you can't really use "Jump" as a reason to why DRG shouldn't be made a tank when sacrificing HP to do damage is a concept that you would definitely don't want to see on a tank (In its basic iteration, at least)
    (2)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.