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  1. #11
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    This is an unfortunate aspect of MMOs. The more jobs that get added, the harder it is for them all to have unique buffs and utility while still being balanced with each other.

    Having a situation like Stormblood where groups pretty much always wanted a bard and dragoon for their utility over other DPS of their role is problematic and becomes increasingly more so the more jobs that are added.

    Should bard utility still be at Stormblood level where they're almost always the physical ranged of choice? What then would be the point of machinist and dancer?

    The party buffs are probably the least interesting part of jobs anyway. It's either a long cooldown you use once every 2-3 minutes like Devotion or it's just something that's a passive part of your rotation like bard songs were in Stormblood. Ultimately, the uniqueness of each job should be in how it plays, not so much in what buff it brings to the party.

    I do think part of the problem is the insistence on very tight DPS requirements for raid fights that it pushes people into optimizing everything about their group and moving away from every fight being a DPS check fight would allow for a bit more room. Hard for a red mage to get much benefit out of their raise when the reduced damage from the death might cause a wipe anyway.
    (3)
    Last edited by MaelleRiou; 08-25-2019 at 04:09 PM.