Results 1 to 10 of 85

Hybrid View

  1. #1
    Player
    TcomJ's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    101
    Character
    Genji Jouchi
    World
    Tonberry
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    So... Bard had single-ally-shared buffs that would be mutually exclusive to the identity of Dancer?

    Dancer getting significant support in no way means that Bard had to lose its own and end up as a 'Machinist w/ less pDPS in exchange for Battle Voice'.



    Right... the largest proponents of class identity, who quit in droves with each increase in homogeneity or loss of class flavor tools are now slipping over our fence and convincing our devs -- who have only ever pushed for streamlining, culling, and reduced skill gap since Heavensward -- that we need more homogeneity. But of course! The most likely suspect is always the one you'd least expect!

    Also... how the heck does homogeneity apply to 12 or 13 in any way applicable to an MMO?
    Oh, 12 original edition has the problem of homogenization (Every characters share skills/stats grid from the get go) and later on oversimplification with gambits. This is fixed in Zodiac edition, that's why Zodiac edition is a far better version of FF12.

    As for 13, it's not homogenization as each job is unique. The problem is a complete lack of skill depth and ultra linearity. Even the path way is linear, walk straight direction 70% of the time in main story and no sense of exploration and discovery.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TcomJ View Post
    Even the path way is linear, walk straight direction 70% of the time in main story and no sense of exploration and discovery.
    Again, what, at all, does that have to do with class homogeneity? Please, let's not throw in every other form of "homogeneity" (mapdesign-homogeneity, backstory-homogeneity, vfx-homogeneity, texture-homogeneity, polycount-homogeneity, etc., etc.) into a thread you clearly centered on class/job homogeneity in particular.

    Anyone short of 100% completionists will finish FFXIII long, long before unlocking all levels of each Role for each character. The characters' diversity is in their progression and who you can work into strategically appropriate compositions at that particular time, not just some 60 hours of grinding after having already beaten the game. Sure, other characters can eventually get Hastra, but if it's not accessible even by the last boss without tens of hours more time, for instance, then it's essentially unique to the one character who gets it way earlier than the rest.

    I'll agree that XIV jobs have become more homogeneous -- you're preaching to the choir here, so to speak. But let's not reach for oil-slick straws miles away when we have plenty of examples right here in XIV.
    (9)

  3. #3
    Player
    TcomJ's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    101
    Character
    Genji Jouchi
    World
    Tonberry
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Again, what, at all, does that have to do with class homogeneity? Please, let's not throw in every other form of "homogeneity" (mapdesign-homogeneity, backstory-homogeneity, vfx-homogeneity, texture-homogeneity, polycount-homogeneity, etc., etc.) into a thread you clearly centered on class/job homogeneity in particular.

    Anyone short of 100% completionists will finish FFXIII long, long before unlocking all levels of each Role for each character. The characters' diversity is in their progression and who you can work into strategically appropriate compositions at that particular time, not just some 60 hours of grinding after having already beaten the game. Sure, other characters can eventually get Hastra, but if it's not accessible even by the last boss without tens of hours more time, for instance, then it's essentially unique to the one character who gets it way earlier than the rest.

    I'll agree that XIV jobs have become more homogeneous -- you're preaching to the choir here, so to speak. But let's not reach for oil-slick straws miles away when we have plenty of examples right here in XIV.
    I didn't say that 13 has homogenized job. I literally said that it's not. The problem with 13 is the difficulty of the game is the problem. Even the dev said they are putting emphasis on linearity of difficulties to the point that everything is a smooth shallow slope where there is no difficulty spikes or challenge at all so casual players can sail and breeze through content with no obstacles.

    If players want challenge, they can do optional side quest outside of what's the world name again? lol. What I meant for 13 comparison is that, lack of depth and difficulties of the battle not the job.

    But if the devs of 14 make all job be THAT easy let's say how they make bard even more simplified, then it would feel like how they make 13 difficulties so bland. That's what I meant.
    (0)

  4. #4
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by TcomJ View Post
    Oh, 12 original edition has the problem of homogenization (Every characters share skills/stats grid from the get go) and later on oversimplification with gambits. This is fixed in Zodiac edition, that's why Zodiac edition is a far better version of FF12.

    As for 13, it's not homogenization as each job is unique. The problem is a complete lack of skill depth and ultra linearity. Even the path way is linear, walk straight direction 70% of the time in main story and no sense of exploration and discovery.

    I mean, it comes with the territory when every character has access to every ability and the only difference is their limit breaks. 7 and 8 commit the same crime but I digress.
    (1)
    If you say so.