
Originally Posted by
Shurrikhan
Again, what, at all, does that have to do with class homogeneity? Please, let's not throw in every other form of "homogeneity" (mapdesign-homogeneity, backstory-homogeneity, vfx-homogeneity, texture-homogeneity, polycount-homogeneity, etc., etc.) into a thread you clearly centered on class/job homogeneity in particular.
Anyone short of 100% completionists will finish FFXIII long, long before unlocking all levels of each Role for each character. The characters' diversity is in their progression and who you can work into strategically appropriate compositions at that particular time, not just some 60 hours of grinding after having already beaten the game. Sure, other characters can eventually get Hastra, but if it's not accessible even by the last boss without tens of hours more time, for instance, then it's essentially unique to the one character who gets it way earlier than the rest.
I'll agree that XIV jobs have become more homogeneous -- you're preaching to the choir here, so to speak. But let's not reach for oil-slick straws miles away when we have plenty of examples right here in XIV.