
Originally Posted by
Melichoir
This whole ...whatever this is, is just strange to me.
How do I describe this.... It's a strange concept to assume that the characters we create or put out there are somehow direct analogues of us. That what this character interacts with is directly happening to us. This is not to conflate this with harassment, where people are talking to you specifically (I.E breaking the 4th wall to target the actual player and not the character). More to the point, if your character becomes grievously injured from a boss, are you injured the same? Do you become scarred when your character feints? Do you get PTSD? The point ends up being that for some reason, certain in game interactions are deemed as it "being a violation of the player" while other interactions are not. Where being hugged or doted by a stranger is violating, but getting obliterated by a boss, falling off a building, killed in PvP, or other interactions have 'no effect'. Why is the analogue subjective where it is you in certain situations but not you in others?
This is what I dont understand. I love my character. I have little head cannons about her. I live a bit vicariously through her. But I am not her, and no matter the suffering she goes through in game, or situations she encounters, I will never 'embody' those experiences. If she dies in a boss fight, I will not think I have died. If she is betrayed in the MSQ, I will not think I have been personally betrayed. If someone hugs her and that might be against her character, I wont personally see that as someone violating me. That inconsistency is just really strange to me.