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  1. #1
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I still say weapon drops need to go to loot list... Leave drop rates just like now except perhaps the addition of 1 nut/totem to all party members loot list every win on top of the nut/totems already being dropped. Every fight worse case will be 8 nuts/totems dropped. People will need a few wins to get what they want. Duplicate weapons that others want will not get dropped.

    I do NOT want to see totems/nuts tradeable from inventory. If someone has a Moogle bow they better have at least participated in the fight and had a win.

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Yelta_Sumasu View Post
    I still say weapon drops need to go to loot list... Leave drop rates just like now except perhaps the addition of 1 nut/totem to all party members loot list every win on top of the nut/totems already being dropped. Every fight worse case will be 8 nuts/totems dropped. People will need a few wins to get what they want. Duplicate weapons that others want will not get dropped.

    I do NOT want to see totems/nuts tradeable from inventory. If someone has a Moogle bow they better have at least participated in the fight and had a win.

    Having discussed this with a few other people I think the best answer was this suggestion:

    Have the exchange rate be 1 totem or 1 nut = a weapon.
    Have the drop rate for totems and nuts be around 10%
    Weapons do not drop, but are exchanged for.

    This makes it nice and sweet, get a nut or a totem and trade them in for your weapon. This eliminates duplicate weapons dropping and lets you chose which weapon you get. They can still go to your loot list so if you have 7/7 you can still pass them.

    This would make it require about 10 runs to get a weapon and about 70 runs to get 7/7
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