I do run those plenty of times already. Though in case you actually need my help calculating the duration for you, here we go.
Fuga (2.12) + Oka (2.12) + Fuga (2.12) + Mangetsu (2.12) + Tenka Goken (2.12) = 10.6 seconds, even shorter if you have Meikyo Shisui available.
Now can you actually make your point?
Last edited by mosaicex; 08-22-2019 at 10:56 PM.
Instead of accept the truth you kept push forward to save your pride despite your theory collapsed. Why did people who like to bring math and theory tend to behave like this? You know what, between us I'm the one who thinking about what's real and what's not while you're worrying about "win".
You're the one who was hung up about me misusing the word 'refresh', yet you yourself can't even spell the word 'savage'.Instead of accept the truth you kept push forward to save your pride despite your theory collapsed. Why did people who like to bring math and theory tend to behave like this? You know what, between us I'm the one who thinking about what's real and what's not while you're worrying about "win".
Now you're just being hilarious.
I could even bring up the fact that you probably haven't even set foot in current savage yet still acted like know-it-all.
But I'm not petty enough for that.
Last edited by mosaicex; 08-22-2019 at 11:12 PM.
That's not a mistake; it's conventional nomenclature.
When something increases the duration of a buff when and only when the buff is present, it is typically called a "refresh". You're thinking of the term "reset".
You cannot refresh a buff that is not already present. That is the difference between a strike which "buffs" and a strike which "refreshes".
That's not a mistake; it's conventional nomenclature.
When something increases the duration of a buff when and only when the buff is present, it is typically called a "refresh". You're thinking of the term "reset".
You cannot refresh a buff that is not already present. That is the difference between a strike which "buffs" and a strike which "refreshes".
Refresh would be 40 seconds. Other Game used this word before. Even mosaicex already changed the word to "Extend". but Nice Try.
Last edited by cactuarzzzz; 08-23-2019 at 05:22 PM.
Thats not how adults argue dude. You want to make a claim you prove it. you dont get to make a claim and then leave the work of proving it to your opponent/ That literally is how most idiotic discussions in this world begin.
If you make a claim, prove it, link things, say things, math things yourself.
Even if your opponent is wrong.
Also ad hominem plea(s) citing your own savage clears is both petty and pointless.
On subject, thinking about break points for skill speed and specific rotations is very much a form of proper optimization, and many classes do it. Note this segment from the balance:
"Q: Why is looping important?
A: In order to minimise personal ability cooldown drift and maintain perfect alignment with raid buffs on intervals of 60/120/180 seconds it is important that our rotation allows us to use our 2 least flexible abilities - Meikyo Shisui and Tsubame: Gaeshi - as soon as they are available. Since Tsubame is on a 60 second cooldown we need to target a specific GCD tier to achieve a clean GCD cycle that comes as close to 60 seconds in length as possible.
Refer to http://bit.ly/Compendium-Loop for in-depth explanation.
For comparative purposes we always assume Y/G/K Meikyo and G/K Bana.
Viable SkS tiers for looping:
2.13 ( 28 GCD Loop ) - 812 SkS - requires 1 filler GCD
2.06 ( 29 GCD Loop ) - 1,624 SkS - requires 2 filler GCDs
1.99 ( 30 GCD Loop ) - 2,437 SkS - requires 3 filler GCDs
1.92 ( 31 GCD Loop ) - 3,249 SkS - requires 4 filler GCDs
1.86 ( 32 GCD Loop ) - 3,960 SkS - requires 5 filler GCDs
(Taking human error and server network into account allows for the slightly faster tier, e.g. 2.05, to be as viable as 2.06. Applicable to all listed tiers)
Filler Options:
1a) double-Yuki Meikyo - equals 1 filler GCD
1b) non-Yuki Meikyo - equals 1 negative filler GCD
2) Yuki-Bana - equals 1 negative filler GCD
3) Yatenpi - equals 1 filler GCD
4) Yuki-kure - equals 2 filler GCDs
5) Gekko-/Kasha-kure - equals 3 filler GCDs"
Oh look i cited a source where comprehensive math was done.
Additionally SAM is absolutely by no means the only class that cares about SkS/SpS.
BLM massively so, MNK still loves SkS with for the most part only ever single weaving, and they have to also try to hit specific tiers to enable ceratin optimised rotations such as the double true rotation. Even DRG do a bit. The highest potential dps SCH build right now is even SpS focused.
BRD and NIN care about keeping it low in current iteration.
Being belligerent and providing one word answers with obtuse statements that are not backed up by any source or calculation at all literally helps no one.
Last edited by Vendalwind; 08-23-2019 at 08:51 AM.
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