Dark Arts wasn’t just a potency buff though!At least Edge / Shadow do damage directly instead of just buffing potencies, which IMO has a much better gameplay feel (i.e. you can see the results without staring at numbers / a parser). Maybe I missed some hidden depth in 4.X DRK (as I said I didn't really like it) but to me 4.X Dark Arts didn't feel like a 'bonus', or a 'reward', or even a well-designed class mechanic, it just felt like a bunch of busy work, a button you had to press so your abilities would do their 'real' damage.
Which is not to say 5.X DRK is a shining example of class design, it definitely has its issues, and feels like it is missing a few things, but IMO it's s solid base on which a solid class can be built (hopefully before 6.0).
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