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  1. #31
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    It's annoying since these "harder alliance raids" can honestly be even shorter then some of the dungeons I've run.

    I had a Dun Scaith run recently that only took around 22 minutes. Everyone was on point, little to no deaths, and extremely high optimization. Felt so much fun working with other people to see how quickly we can get through it.

    I'd agree with at least increasing the exp earned on Dun Scaith and Orbonne as they do take longer then the other ones on a general basis. The amount of times people wipe on TG Cid due to one alliance not handling really simple mechanics is baffling.
    (3)

  2. #32
    Player
    NzomiKujo's Avatar
    Join Date
    Apr 2014
    Posts
    20
    Character
    Nozomi Kujo'
    World
    Cerberus
    Main Class
    Monk Lv 81
    Quote Originally Posted by alimdia View Post
    My proposal is: keep the 3 CT raids as baseline exp, adjust the exp gained from level 60 and 70 raids based on how much more or less they take to clear on average compared to the 3 CT raids (Orbonne would give 2.5x exp for example)

    Castrum Meridianium in Main Scenario should also be reviewed, while it shouldn't match Praetorium reward wise, it requires far more player input than Prae, which again is causing issues with people leaving the duty, or afking/going offline.
    So if we wipe like 5 times on a boss do we get more exp? What if we vote abandon after 15 minutes because we can't clear it, do we get exp too? This needs to be addressed too. I demand 5mil exp for vote abandon
    Right now people leave CM cuz Prae gives more exp, if they buff CM exp than it will be the other way.
    (0)

  3. #33
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I had a Dun Scaith run recently that only took around 22 minutes. Everyone was on point, little to no deaths, and extremely high optimization. Felt so much fun working with other people to see how quickly we can get through it.
    I've had really fast Mhach and Void Ark runs (because theyre at that "absurdly easy if you dont wander off a platform" stage), but every Dun Scaith I've seen in the last year has 4-12 players getting the achievement for clearing it, and it goes... not well at all.
    (1)

  4. #34
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NzomiKujo View Post
    So if we wipe like 5 times on a boss do we get more exp? What if we vote abandon after 15 minutes because we can't clear it, do we get exp too? This needs to be addressed too. I demand 5mil exp for vote abandon
    Right now people leave CM cuz Prae gives more exp, if they buff CM exp than it will be the other way.
    Most of the time people put up with CM, but if they leave, it's because it doesn't give proportional exp.

    Prae takes 45m and gives 9-12m exp.
    CM takes 30m and gives 4-6m exp.
    That's not proportional. CM should give 6-9m exp instead.
    (4)

  5. #35
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Barraind View Post
    I've had really fast Mhach and Void Ark runs (because theyre at that "absurdly easy if you dont wander off a platform" stage), but every Dun Scaith I've seen in the last year has 4-12 players getting the achievement for clearing it, and it goes... not well at all.
    Probably because you only get Dun Scaith when there's a load of newbies queuing for it. Otherwise, there's too many people forcing ilvl down to CT, and whenever a newbie queues for Dun Scaith and sees the >30m average wait, they just give up.
    (2)

  6. #36
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Barraind View Post
    I've had really fast Mhach and Void Ark runs (because theyre at that "absurdly easy if you dont wander off a platform" stage), but every Dun Scaith I've seen in the last year has 4-12 players getting the achievement for clearing it, and it goes... not well at all.
    That's because of the same problem that Orbonne has. It doesn't come up randomly, so you only get it when enough newbies are in the queue at once to trigger it. If the system couldn't be gamed the way it can, the problem would go away.
    (1)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  7. #37
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,381
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I am one of those ppl who lowers their ilvl for this to get crystal tower. Simply because the xp from getting anything other than crystal tower raids is not worth it.

    Its not a cheat, the game allows it completely for any roulette you choose, not just alliance roulette. But the xp does not scale properly for doing the higher level alliance raids
    (0)

  8. #38
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I had a discussion with about this with an FC mate the other day.

    It all comes down to raid ilvl vs synced ilvl.

    For example: LOTA is an ilvl 50 raid, and ST is an ilvl 70 raid and you are synced to 120 (might be 130). That is a massive spread (at least double the ilvl) and that allows you to just mow throw the place.

    vs

    Orbonne is an ilvl 350 raid and it syncs down to 400. That's only ~15% increase on the max from the base. Combine that with the fact that Orbonne bosses are massive HP sponges and THAT is why a raid like Orbonne is so frustratingly slow.

    One of the responses was: Don't you think we'll be mowing through it in 6.0?

    No. You'll be doing the EXACT same damage in the future as you are now because the ilvl sync will be the same.

    It also comes down to time vs reward. Time invested vs reward given. And currently the reward for higher level raids simply isn't worth the time invested (to the community).
    (6)
    Last edited by Deceptus; 08-22-2019 at 03:50 AM.

  9. #39
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by alimdia View Post
    The exp buff to Steps of Faith was done when steps was 2x longer than any other ARR hard mode trial. Nowadays yeah, after all the job changes and the addition of direct hit Steps of Faith takes less than some SB trials.
    That actually points to the problem with fixes like this. They then need to be removed once no longer needed.

    How long till Orborne monastery is a faceroll? It could happen as a result of any future patch.

    I don’t mind the bonus if it’s also eventually removed... otherwise you just replace one issue with another.

    You could actually automate this. Watch fight metrics and dynamically adjust rewards based on factors like how much damage is being done or taken, adjusted by mechanics failure rates and inject “perfect data” in AFK gaps to prevent people from slowing fights down in order to buff the rewards... (ie, if the data reveals that people are AFK 30% of the time, inject a presumption that the fight was actually cleared 30% faster than the data shows - thus reducing the rewards).

    - and also tweak the rewards over time based on averages and not individually.

    They have all this data, even fflogs has this data. Someone could plug fflogs data into a spreadsheet and come back with a perfect formula for balancing rewards for all of the roulettes that adjusted itself every hour...
    (1)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  10. #40
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Seraphor View Post
    You can always reduce your ilvl to 25 to force Ifrit normal if you like, get it done in 2 minutes.
    You can’t, actually. Leveling dungeons don’t have item level restrictions (and neither does the Roulette), so you can get up to Mt. Gulg with a collective item level of 25.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

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