i'm upset that my pet's Lord of Vermillion stats don't help me in raids
i'm upset that my pet's Lord of Vermillion stats don't help me in raids
I also find it particularly rotten that players can't use Blue Mage to level through the main story. Square Enix has essentially boiled it down to a mini-game that can get old fast and left it at that. Because of its limited job status and the restrictions put on it, I harsly ever see people use it. It should definitely be a full class because the whole limited thing isn't working out.
The fact that your comparing a class that has been in ff since 5, to a crapy side game is funny. Blue mage has the right to be in the game, it has a following, it has people who love it, it has people who would main it if they could. Not some useless minigame.
I'm curious to see what future patches will bring for Blue Mage but I don't have high expectations.
This! Blue Mage is my favorite archetype in the Final Fantasy series. I play Summoner because it's a second but I'll instantly drop summoner for blue mage in a heart beat if they make it a full class. Even if they make it where we learn "monster abilities" during our story quests.
Just a random idea (and not likely popular) the Blue Mage could have made an excellent Healer. It has lots of heals and shields and buffs and a few damaging abilities (if we ignore the boss abilities weirdness). In particular i think the suicidal sacrifice heals could be very interesting and clutch in dungeon boss fights. Much like they do with all the other classes they could have simply had each ability learned locked behind a monster fought or hunted down for their job quests. (And removed the boss abilities skills completely)
You already have to learn 2 abilities before you can finish the blue mage 'class' story. If people are really hung up on not learning skills through job quests then just make it a prereq. It's the same result either way: didn't do job quests = didn't get mandatory skills. Just like any other real job.This! Blue Mage is my favorite archetype in the Final Fantasy series. I play Summoner because it's a second but I'll instantly drop summoner for blue mage in a heart beat if they make it a full class. Even if they make it where we learn "monster abilities" during our story quests.
I was always hoping that blu mage would eventually be reworked later to be a full job, also any limited jobs in the future i would hope for the same thing eventually
I recently came back to FFXIV and I was sorely disappointed with BLU.
BLU is my favorite class in all FFs. I focus on the BLU in every title, to include Tactics Advance.
All they had to do was balance the class normally and lock the monster skills behind quests. To guarantee people wouldnt be locked out of content.
Also giving the BLU a real weapon would have been nice, but that's not a big deal.
This needs to be a real class. Rework this instead of adding another job, and please for the love of god no more "limited classes".
I've been watching videos explaining BLU's design and attached systems, and it boggles my mind that it was implemented as side content instead of as a main job. As an outsider looking in, it seems SE chose to put the gimmick of Blue Magic above everything else; the spectacle of having boss abilities trumping balanced class design.
Granted, considering the current jobs are built around certain parameters, concessions would have to be made to make BLU fit with the other jobs. I'm not convinced that's a bad thing, though for the sake of those that like the job as it is, I would probably create a core design for BLU that would be able to join normal parties and raids, and implement systems around it that would be for solo spell farming and the masked carnival. I can't say for sure if BLU players would mind being limited to a specific list of spells for duties/raids, though.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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