oh wow... idk much bout end game yet, but this seems unbalanced? :sIf by blm you mean, 'does barely more rdps than its ranged counterparts', and 'doesn't even beat drg and mnk in personal dps despite being a selfish job' blm , then I guess yes, mch is the new 'blm'.
Low level content on the other hand is a different story. Job restructuring and potencies never account for how the job will play at low levels, so it's not uncommon for things to be unbalanced there. When red mage came out, it was the king of low level content because no other job had spammable 300 potency gcds as early as satasha. Jobs like dancer, machinist or drg are now in that position because their post-Shadowbringers potencies are way out of line with what you would expect to see at low levels.
It’s because we are only just into SBs the jobs haven’t rly been visited yet after introduction.
It’s getting fixed in 5.08 / 5.1 and yes different jobs get different things, some adding more dps then others at various levels.
So during the levelling process things can feel whacky
MNK - BLM - DRG - SAM <-----------------600dps----------------> anything else.
What it should be:
All DPS jobs <-------------600dps------------->Tank/Healers
Well great, now you just made BLM/SAM/MCH dead jobs and we go back to SB meta where its just. PAD PAD PAD PAD PAD. Group buffs be the most important thing.
There are some jobs that does need balancing for their intended role, but otherwise it's not that wildly unbalanced, on most percentile the gap between all dps jobs is under 2k dps.
Most jobs that are on the top of the list are the ones with more restrictions, melee have positionals WS and lose dps anytime they have to back away from their target. Mages have cast time, BLM being the one the most affected by it and need a good planning of your movement to keep casting, moving without a proc or an instant cast ready is a huge dps loss for BLM.
On the other hand ranged have no positionals, no cast time and don't lose dps from being away from their target. The lower dps is the trade-off for that convenience. The skill ceiling for the role is lower but it's easier to get a decent dps.
Jobs that are undertunned are: NIN, even with rDPS is way too far behind other melees. SAM is behind other melee for no reason. DNC is the same deal as nin, their support have been overestimated and their damage undertuned as a result compared to the two other ranged dps. RDM and SMN could still use a boost, they keep getting punished really hard for their ability to raise and their decent mobility.
Last edited by Sigiria; 08-21-2019 at 09:54 AM.
There's definitely some people that are just Bad. I don't bother with more challenging content because I have no one to do it with and don't like doing stressful content with strangers, but pretty much every time I play MCH I have the highest DPS, except the one time I was in Dun Scaith when the highest DPS was a different (likely more experienced) MCH. In most content when you see stuff like that happen I reckon it's because everyone that has the potential to out-DPS the MCH is just not optimizing their rotations and stuff. I've out-DPSed people of all jobs but I think it's just because they were bad.
That doesn't work for jobs that bring only DPS. That 600DPS wall SHOULD be there for the jobs that bring only DPS or require a lot of effort to keep their damage up. Right now NIN and SMN feel like they should be up there too due to how much work you're putting in, but we'll see how it looks at 5.1 after the changes to NIN (and possibly SMN).
Eh, jobs shouldn’t be balanced based on difficulty. And they’re simplifying both jobs in 5.1 so I guess we will see by how much.That doesn't work for jobs that bring only DPS. That 600DPS wall SHOULD be there for the jobs that bring only DPS or require a lot of effort to keep their damage up. Right now NIN and SMN feel like they should be up there too due to how much work you're putting in, but we'll see how it looks at 5.1 after the changes to NIN (and possibly SMN).
Yeah that won’t work haha.
BLM and SAM will need a 1k dps gap to be still competitive against jobs with RDPS buffs.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.