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  1. #251
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Miminming View Post
    I dont think thats how it work, you cant compare a melee to a caster or ranged they are balanced differently with each other plus and minus...

    MNK, BLM, DRG is overpowerd everybody realize that, hence in PLL yoship mention bringing up NIN, SAM and probably SMN (i believe he didnt say anything about bringing SMN dps up), RDM is weird they actually have better rdps than SMN atm in e4s but people still lock them out... as for ranged right now you could said ranged is the most balanced compared to the other dps group...
    Look at the RDPS Difference between RDMs and Summoners :P its 14 DPS on titan Savage. litterally take out the top 4 (Monk/BLM/DRG/SAM) we're all within 15-20 DPS of one above , its REALLY close. and its because both Jobs are outclassed by BLM, the Caster roles being prioritized for BLM who have something dumb like a 2000-2700 DPS Lead on both of them. Why would u take a RDM above that.
    (4)

  2. #252
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    260 potency is not the price for raise, people say it, it could safe a run so the price should be higher than that again not as high as the current price though...

    Somewhere around 400-600rdps should be okay and just make it that SMN/RDM lost another 100rdps per use...(considering SMN stict rotation you may already paying things by casting a raise now... since youll be slide from party buff window)
    (2)

  3. #253
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Lastelli View Post
    This game has always encouraged a double melee comp. We have 4 melee dps with 3 different gear sets (compared to 3 physical ranged and 3 casters that share the same gear). In a full party, having 2 melee dps ensures the presence of 4 melee (tanks+melee dps) and 4 ranged (healers+ranged dps), and this also makes the most sense in terms of encounter mechanics.
    Gear doesn't matter with coffers, difficulty of playing actually favours casters (look at the numbers, at 25th on Titan BLM is losing to DRG and 400 rdps behind MNK, at 90th BLM is under 100 rdps from MNK this pattern repeats over every Savage encounter, meaning that BLM raises much more the better the player is and melee being harder is nothing but a meme), this idea that melee deserves to do more damage than casters because it was always like that just doesn't fly after you actually pick the numbers apart, I'm not saying tho that casters should by default do more damage either, but this idea that BLM and SMN are only competing between themselves needs to die, why can't a SMN get the DRG spot in a party, why can't a RDM be an alternative to NIN? It makes no sense.
    (4)

  4. #254
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lina_Slayer View Post
    Gear doesn't matter with coffers, difficulty of playing actually favours casters (look at the numbers, at 25th on Titan BLM is losing to DRG and 400 rdps behind MNK, at 90th BLM is under 100 rdps from MNK this pattern repeats over every Savage encounter, meaning that BLM raises much more the better the player is and melee being harder is nothing but a meme), this idea that melee deserves to do more damage than casters because it was always like that just doesn't fly after you actually pick the numbers apart, I'm not saying tho that casters should by default do more damage either, but this idea that BLM and SMN are only competing between themselves needs to die, why can't a SMN get the DRG spot in a party, why can't a RDM be an alternative to NIN? It makes no sense.
    The main thing with Red Mage is that Embolden naturally excludes other casters, and vice versa. The Red Mage is weaker the more casters are present, unlike Summoner who only benefitted immensely with the Magic Vuln when it was present, and Black Mage who doesn't care who their partners are.
    (4)

  5. #255
    Player
    CrashofZenki's Avatar
    Join Date
    Feb 2016
    Posts
    82
    Character
    Ruri Chan
    World
    Twintania
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Lina_Slayer View Post
    Gear doesn't matter with coffers, difficulty of playing actually favours casters (look at the numbers, at 25th on Titan BLM is losing to DRG and 400 rdps behind MNK, at 90th BLM is under 100 rdps from MNK this pattern repeats over every Savage encounter, meaning that BLM raises much more the better the player is and melee being harder is nothing but a meme), this idea that melee deserves to do more damage than casters because it was always like that just doesn't fly after you actually pick the numbers apart, I'm not saying tho that casters should by default do more damage either, but this idea that BLM and SMN are only competing between themselves needs to die, why can't a SMN get the DRG spot in a party, why can't a RDM be an alternative to NIN? It makes no sense.
    I dare you to play NIN in Savage, and say that Melee DPS dif is a meme.
    (4)

  6. #256
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CrashofZenki View Post
    I dare you to play NIN in Savage, and say that Melee DPS dif is a meme.
    NIN is hard because it's NIN not because it's melee...
    Just to make my point clearer there is this idea that melee should have no tax to its DPS and everyone else should because hitting from afar is better than being close, however casting seems to be in any numerical analysis harder than keeping melee uptime (again talking about the community as a whole, I personally don't think hitting GCD after GCD on BLM is hard and every time I make a mistake I blame no one but myself), thus worse players lose more DPS on casters on average than melee, NIN and SMN are the two hardest DPS in the game, because their rotation is harder (so was MCH in SB) and it has nothing to do with my general point.
    (6)
    Last edited by Lina_Slayer; 08-20-2019 at 03:20 AM.

  7. #257
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Miminming View Post
    260 potency is not the price for raise, people say it, it could safe a run so the price should be higher than that again not as high as the current price though...

    Somewhere around 400-600rdps should be okay and just make it that SMN/RDM lost another 100rdps per use...(considering SMN stict rotation you may already paying things by casting a raise now... since youll be slide from party buff window)
    The other half of the punishment is the reduced overall RDPS caused by rezz sickness.

    Also on top of this. It’s limited to the fact the ability is useless outside of progression. Your forgetting it loses value after first week of content release.

    This is what is causing RDM to be a Prog meme. Because it’s utility is worthless once ur past progression.

    600 rdps for raise is ridiculous. When u take into consideration that with the dps checks deaths will likely cause u to wipe,

    It’s raise just lets u see more mechanics. It doesn’t help u win the raid. Because ur dps will fall too low with the debuff.
    (6)

  8. #258
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    516
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    It seems top DPS are like ~12500dps on FFlog (some Monk at 13k+). Is it rDPS actually or just DPS?
    So let's say Summoners can only do 12k instead of 12,5k you think it would be really ridiculous knowing their ability to make people progress more easily and remove stress from healers if they die? I don't see the problem of a so low difference if you can still clear content as long as you don't die with a nice clear speed.

    Imo, the best to do so everyone agree would be to have a technical reason (other than "we don't value utility at all") to make every lower dps to the level of top dps about rDPS (as it's the HL raiding community mainly asking for it, which is understandable). So maybe let's add something to the BLM by buffing him with "strong selfish utility" to make him a safer pick in itself (as we know for several topics BLM don't want to spend time thinking about others dying around). We can't just buff everyone to the lvl of BLM minus 100rDPS and then telling them "and we are better cause we have X or Y utility you don't have".

    BLM having this dps difference is the result of how bad they were seen as they are not as useful as the others casters and not enough powerful to be picked, so they were left aside. Now they made it, people say "yea but overall, raise is worthless once you know the game". There always will be a reason to defend a class or another. Maybe you're right and the difference is too high, or maybe they should find something worth about that difference (like as RDM has instant Raise, SUM could have a Raise that cancel that death debuff, why not).

    Imo, it's not a solution to be taken seriously to say "we don't value the utility you provide us in order to progress and clear content, so give us more DPS/rDPS".

    Another thing we could think about would to buff seriously SUM/RDM dps and have a debuff if they happen to Raise (the problem would be some would refuse to Raise, then, but well, there's maybe no perfect solution, and they would only Raise only in case all healers are dead (which is the purpose of their Raise, imo, to prevent a wipe when healers are dead).
    (1)
    Last edited by Fannah; 08-20-2019 at 09:44 AM.

  9. #259
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by CrashofZenki View Post
    I dare you to play NIN in Savage, and say that Melee DPS dif is a meme.
    I take it you've never met Monk?
    (0)

  10. #260
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    #Is always 10-12k dps on a mch in endgame content.

    Ya, you leave mchs out of this topic so they dont get gimped lol

    Good boy =p
    (0)

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