Quote Originally Posted by Gaethan_Tessula View Post
While I want to see more traditional White Magic or fusion Black/White RDM supportive abilities, I think they need to be oGCD cooldowns with no mana cost or gain. Nothing that causes DPS loss via eating GCD's (Vercure/Verraise) or will throw off mana accumulation if you actually need to use it to save the party. Because if that happens, people will complain and want it gone. Possibly for good reason, if that lowered DPS makes keeping people alive futile because the RDM's DPS plummeted doing so and you hit enrage (this, presently, is the problem with Verraise in Savage).

Preferably, such abilities would work in one of the following three ways:

1. Have nothing to do with DPS, and are thus only used if needed (ex. an improved version of Erase with a real potency and decent cooldown)
2. Can be slightly delayed in use without serious DPS loss, and if you don't need it to heal, no big loss either (ex. Ver-assize)
3. Damaging aspect depends on actually being used for defense (ex. Reflect/Wall type ability)
I addressed all 3 points in that pair of skills. Both Leniency and Phalanx are oGCD, their damage potency was carefully selected to be slightly below the potency-per-mana of the melee combo (8 potency per mana instead of the 9.16 of the combo), and the primary purpose of their Balance Gauge interaction is for realignment without having to blow excess procs or anything like that. Additionally, Phalanx fulfills your third point to the letter.