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Thread: RDM 6.0 Idea

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  1. #1
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I'm not sure about healing as an added effect, see Phoenix on SMN. It's kinda okay, but no one can rely on it as it's a bonus top up.

    We all agree that the elephant in the room is VerRaise. It needs either a nerf or to be gone entirely so that RDM can be reconsidered as either a "support oriented" job or a higher DPS job, as it seems to be the thing holding it back currently.

    For me this brings new elements in the calculation;
    - More support tools, this would keep RDM as a lower-side pDPS job, and it would allow it to keep its easy straightforward rotation.
    - More personal DPS, then I can guarantee it could turn up unfair to the other caster jobs. RDM is the most mobile and the easiest caster (rotation and optimization). Seeing it out-DPS SMN which has a harder rotation or BLM which has to master a lot more elements in a fight to perform optimally would not sound right in my opinion. This option should bring a rotation rework so that higher DPS is harder to get.

    Personally I'd like to see more proc-management tools (as the return of 4.X Impact) and new CDs around this idea. Perhaps a third aspected spell in the Mana build up (Archwizard's legendary VerBlizzard and VerWater for instance), that would unlock after specific conditions. The idea of that is to put a bit more thoughts in the casting mana build-up.
    The combo is fine as it is now; VerFlare/Holy-Scorch are quite welcome for weaving and mobility too, so I would not mind to keep it that way.
    The idea of overcapping is a bit complicated because it needs potency consideration in trading DPS for that effect. Having an oGCD that uses Mana but buffs the party could be an option.
    (0)

  2. #2
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Mansion View Post
    I'm not sure about healing as an added effect, see Phoenix on SMN. It's kinda okay, but no one can rely on it as it's a bonus top up.

    We all agree that the elephant in the room is VerRaise. It needs either a nerf or to be gone entirely so that RDM can be reconsidered as either a "support oriented" job or a higher DPS job, as it seems to be the thing holding it back currently.

    For me this brings new elements in the calculation;
    - More support tools, this would keep RDM as a lower-side pDPS job, and it would allow it to keep its easy straightforward rotation.
    - More personal DPS, then I can guarantee it could turn up unfair to the other caster jobs. RDM is the most mobile and the easiest caster (rotation and optimization). Seeing it out-DPS SMN which has a harder rotation or BLM which has to master a lot more elements in a fight to perform optimally would not sound right in my opinion. This option should bring a rotation rework so that higher DPS is harder to get.

    Personally I'd like to see more proc-management tools (as the return of 4.X Impact) and new CDs around this idea. Perhaps a third aspected spell in the Mana build up (Archwizard's legendary VerBlizzard and VerWater for instance), that would unlock after specific conditions. The idea of that is to put a bit more thoughts in the casting mana build-up.
    The combo is fine as it is now; VerFlare/Holy-Scorch are quite welcome for weaving and mobility too, so I would not mind to keep it that way.
    The idea of overcapping is a bit complicated because it needs potency consideration in trading DPS for that effect. Having an oGCD that uses Mana but buffs the party could be an option.
    Problem isnt verraise, Problem is how Massive its Considered, its a Utility which realistically only is ever maximised during a Progression run, and while this Made RDM Feel almost mandatory during Progression In SB due to this, Nerfing RDMs damage didnt change this, it just merely make the Job Less Worthwhile Once progression had ended, if they intention was to reduce how much RDM is needed in progression, the nerfs should have been made to verraise and not the job itself.
    (1)

  3. #3
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Mansion View Post
    I'm not sure about healing as an added effect, see Phoenix on SMN. It's kinda okay, but no one can rely on it as it's a bonus top up.

    We all agree that the elephant in the room is VerRaise. It needs either a nerf or to be gone entirely so that RDM can be reconsidered as either a "support oriented" job or a higher DPS job, as it seems to be the thing holding it back currently.
    Except Everlasting Flight is actually worked into the healers' consideration for what they need to heal in a fight, when it lines up with incoming damage. I also agree 100% that Verraise needs to be nerfed so our "support" kit can be refocused. I had figured that some potent healing support which, rather than coming at a massive cost to the RDM, could actually help them work with their rotation for alignment purposes would be a good start. After all, Leniency as written is about as strong as Indomitability in SCH's kit (I'd be open to dropping the heal potency a bit further ofc).

    Also, in this expansion RDM does not hold the title of most mobile caster. That honor goes to BLM, with their two teleports, two charges of Xenoglossy (with the ability to use them right before a third one comes back), four instant casts courtesy of Swiftcast and Triplecast, and the proc they can force with Sharpcast even during the massive insta-cast chain. Hell, if BLM gets much more mobility MCH is going to get jealous!
    (0)

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Repeating from another topic:

    Change Dualcast to 'reduces cast time by 5s'
    This will make all spells instant, except Verraise with its 10s recast, reduced to 5s, forcing the use of Swiftcast.
    It's then still technically superior to SMN's 8s default cast time, but not so useful that it can be spammed at will.

    This should allow them to reduce it's "raise tax" and increase DPS.
    (1)

  5. #5
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    tbh my wish list for 6.0 would realistically be

    - Nerf Verraise to 60sec Cooldown with 2 Charges. giving us the ability to insta Double Rezz, but not Spam it. this would Make it much easier to balance as it'd be a good progression tool but not so OP it has to Pull the Kit down to hold.

    - Vercure Increases the Damage of the next Ability by 20%.

    - a 120sec CD which Puts a Shield on all members of the party.

    - VerFlood (a OGCD AoE Ability) and VerWater (a OGCD ST Ability) introduction.

    - Corps-a-Corps increases Auto Attack Damage Done for 8 Seconds.

    - Reprise returned to 300 Potency As it should have been.
    (0)

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