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  1. #1
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Gathering abilities should also have greater potency imo. When Kings Yield activates it should be the only time you can gather more than 1 cobalt, electrum, or mythril ore. I guess I just wish the abilities had more of an impact.
    (2)

  2. #2
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Cichy View Post
    Gathering abilities should also have greater potency imo. When Kings Yield activates it should be the only time you can gather more than 1 cobalt, electWrum, or mythril ore. I guess I just wish the abilities had more of an impact.
    Aye, many of them werecrendered pretty much useless by the many recent changes to drop and quantity rates. Just like stats and output.

    Only thing that mattes for high level nodes is having enough Gathering for max attempts.
    (0)

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sephrick View Post
    Aye, many of them werecrendered pretty much useless by the many recent changes to drop and quantity rates. Just like stats and output.

    Only thing that mattes for high level nodes is having enough Gathering for max attempts.
    gathering doesnt increasing attempts output does
    by attempts im talking about how many times you can mine a node not how fast it dissipates.


    Gathering: Reduces the depletion rate of the Remainder gauge.
    Perception: Increases a player's chance to find higher-quality items.
    Output: Increases the amount of times a miner or botanist can gather at a single point, as well as reduces the amount of time a fisher must wait for a bite.
    (0)
    Last edited by syntaxlies; 01-25-2012 at 03:45 AM.

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