For the love of what ever god you believe in, make them skip-able, this is horrendous.
For the love of what ever god you believe in, make them skip-able, this is horrendous.
We've had so many threads with the same argument.
They're not going to change it back. It's for new players' benefit, so they can experience the whole dungeon and not be dragged through by roulette olayers who skip the cutscenes and leave them behind.
The rewards are set to compensate you for your time, so there's no way they'd revert it without also removing the rewards.
I would at least like an exp boost to them.
Right now it’s faster to run two (or three!) trusts dungeons than do the MSQ roulette with bonus.
http://king.canadane.com
Why not make it skippable when the full group has a clear?(this happens A LOT!)We've had so many threads with the same argument.
They're not going to change it back. It's for new players' benefit, so they can experience the whole dungeon and not be dragged through by roulette olayers who skip the cutscenes and leave them behind.
The rewards are set to compensate you for your time, so there's no way they'd revert it without also removing the rewards.
"They don't think it be like it is, but it do..."
Because I don't think they can.
I don't think a non-skippable version of the cutscene exists in the game now. Even if you watch it at the inn, it auto-scrolls, so they've had to alter the cutscene itself and not just how it plays in the dungeon.
They don't like to tinker with their old code, and there's no option to apply different versions of scenes to different players.
I love the way it is right now. Don't bother helping with it if you don't like it. Also like people have said if they remove the cutscenes they'll remove the rewards.
I get your argument, but even when i did it the first time it was a really bad experience, the worst thing is that the cut-scene start mid fight, or you run 10 meters and another cut-scene starts, they last about 4 or 5 times as long as the actual fights and it feels like it breaks the entire flow of the game.
It's like you have 5 minutes of gameplay and 20 minutes of cutscenes.
People just rush through not killing anything and the new players are left behind not understanding whats going on, i even died because i didn't understand everyone was using a teleporter not killing any trash on the way.
Those bad guys just keep talking and talking and then they just die super easily, without any challenge before you even see what they do, they are dead already, Especially Nero is the worst.
It just creates a really pathetic presentation of the "finale" of this arc.
I think the whole thing needs a rework, it is just not enjoyable content, new player or not, the amount of exp you get as compensation doesn't change that problem.
Last edited by Arohk; 08-18-2019 at 08:55 PM.
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