Quote Originally Posted by Marc-Vigar View Post
Less efficient on what aspect exactly? In any scenario raising someone when the enemies are dead or about to die is just a waste of time, mana and DPS, specially if it's not the end of the instance and the debuff will carry on to the next pull.

Also there are savepoints everywhere on instances so walking isn't a problem.
A tank, having the -25% debuff, will still do some DPS. Taking a party of 4 as a whole, the lost potency of the group is reduced by 6.25% (giving the tank 25% of the party's DPS). Which mean the group would take 8 additional seconds to kill anything than they would normally.

So, the difference between accepting the raise and pulling the next set of mobs and not accepting the raise and teleport back and pull the next set of mobs is silly because you won't lose or win that much time.. Just the fading in/out of teleportation takes the bulk of that 8 seconds you try to win.