Quote Originally Posted by Absimiliard View Post
Uniqueness and functionality are normally on two completely opposite ends of the spectrum in MMOs. You need look no further than the original incarnations of DRK and Machinist to see this in action. Both jobs were designed with mechanics intended to differentiate them from their extant counteparts, and both jobs suffered greatly for it. It wasn't until they started focusing on function that jobs in general began drifting ever close to a state of relative parity.
I will NOT appologize for what I'm going to say and I will say it in advance. The MCH and DRK (as old PLD and WAR) were unique and FUN. I DIDN'T CARE about how fast they clear something or that some IDIOT can't make the proper MCH rotation to do damage because he's to dumb or can't work with his fingers - GIT GUT. And that was the main thing why I played those jobs. THE FUN. It's a GAME that must gice us FUN. It's not some form of sport where you need 110% efficiency and zero fun!!! And those who played MCH and DRK in that time were playing them FOR FUN, because they LIKED THE JOB. They (and me) didn't care about numbers as long, as they had FUN. I, personaly, loved the Dark Arts mechanick! I loved the Reload mechanick! I loved the process of weaving DA or Reload in my rotation to have my results. And all those IDIOTS who asked to remove them - I hate them. This is NOT A SPORT. WE DO NOT CARE ABOUT 0.XX seconds of better clear of duty! WE CARE ABOUT FUN. And you, SE, has gone WRONG road and you drive the fun out of your game. I'm leveling up PLD job now and I feel NO DIFFERENCE with WAR. You know what it mean? SHIT DESIGN. When you can't feel you play different job it's a SHIT DESIGN. And I can tell you one thing that is certain - I'M HAVING A LOT LESS FUN WITH THIS GAME THAN BEFORE WITH YOUR CHANGES, SE. AND I CONSIDER TO QUIT IT. And I'm sure I'm not alone with such thoughts. So anyone who aked for those changes and ruined the identity of the jobs - FCK YOU.