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  1. #11
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Nedkel View Post
    i am looking at your HW/SB paladin in dungeons
    I played PLD all throughout HW and SB, never had an issue in dungeons, in fact it was often commented that I was an easy Tank to heal... or do you mean DPS wise?

    In which case, sigh; the obsession with DPS (and the designs that drive it) are the root cause of the homogenisation we have seen with 5.0 and it is making the game boring. Levelling Tanks and Healers in ShB has been like pulling teeth and I certainly have no desire to play them at level cap (despite playing both roles regularly in HW and SB). Honestly, if BLM wasn't so much fun I'm not sure I would still be playing.

    NB. I'm levelling Tanks and Healers because I like being able to change gameplay styles, and fill needed roles, but the enjoyment of playing them has gone down significantly since 5.0
    (1)
    Last edited by Acidblood; 08-16-2019 at 12:34 PM.

  2. #12
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Acidblood View Post
    I played PLD all throughout HW and SB, never had an issue in dungeons, in fact it was often commented that I was an easy Tank to heal... or do you mean DPS wise?

    In which case, sigh; the obsession with DPS (and the designs that drive it) are the root cause of the homogenisation we have seen with 5.0 and it is making the game boring. Levelling Tanks and Healers in ShB has been like pulling teeth and I certainly have no desire to play them at level cap (despite playing both roles regularly in HW and SB). Honestly, if BLM wasn't so much fun I'm not sure I would still be playing.

    NB. I'm levelling Tanks and Healers because I like being able to change gameplay styles, and fill needed roles, but the enjoyment of playing them has gone down significantly since 5.0
    Well yeah, dps focus is what gave us 5.0 tanks, they play all the same with few differences here and thee.

    All have aoe combo, strong aoes, 1-2-3 combo, bigger single target damage, pull, dash, similar def CDs, some heal, gauge to use, etc stuff.
    It was made this way to once and for all finish the balance problems between them.

    I almost lvled up to max all of the tanks, it feels like playing the same job with some adjustments, cant get myself to play them anymore its just meh.
    (2)

  3. #13
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,370
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I can say that tanking dungeons as PLD is far easier than any other tank. The ability to heal yourself for 60%+ of your maximum health is crazy.

    However there are no real super differences between the tanks when you compare them to DPS differences.
    (0)

  4. #14
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    There isn't much uniqueness anymore. Other than 123 combo, PLD have spells to cast, WAR have fell cleave, DRK have blood/mp spender, and that's pretty much it. I got very bored with PLD in boss fight that I lost the desire to level it. Homogenization brings DRK even more similar to WAR that I view DRK as WAR job with mp management. For me, GNB is the only tank that is fun to play thanks to cartridge combos giving me more than the 123 loop.

    I really don't like the imbalance between big cool down abilities among all four. Living Dead is just a burden for healer. Holmgang is better, but not by much because there is no real invuln window and you still continue to take damage like in Walking Dead state. Superbolide is much better than I thought. Although hp is 1, the invuln prevents incoming damage, so there's not much difficulty for healer to to keep me alive and even trust Urianger and Aliphy can do it. Hallowed Ground is the only one without punishment except it's a 7 mins cd, but it is the most fitting amongst the four. Living Dead is trash and Holmgang is just not strong enough compare to the other two.
    (0)

  5. #15
    Player Rakshazi's Avatar
    Join Date
    Jul 2018
    Location
    Ul-Dah
    Posts
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jasmyne View Post
    zip
    We had the diversity of tanks once. Not now. The realm Reborn gave us the choice of mitigation tank and damagin tank. Then we had DRK in the 1st expansion who was clunky but interesting and unique. And then SE decided to kill all the fun... The tanks in the current state are not unique, blend, generic and boring. They all have the same things: 1 AoE rotation, 1 single target rotation, gauge to fill for special moves (that are mainly damage), own mitigation tool, job mitigation tool, invulnerability. The rotations can be played different from tank to tank but in the end of the day they all played the same way. It's bad design and I hate this expansion for that. The ShB gave us great story and screw up all jobs. Oh, yeah. One more thing. SE are dumb enough to not change the Living Dead for DRK. They could've diverse the playstyle and actions of tanks AND change the Living Dead, but instead we have bad design and no demanded changes. Great job, SE, great job...

    Quote Originally Posted by Acidblood View Post
    I played PLD all throughout HW and SB, never had an issue in dungeons, in fact it was often commented that I was an easy Tank to heal... or do you mean DPS wise?

    In which case, sigh; the obsession with DPS (and the designs that drive it) are the root cause of the homogenisation we have seen with 5.0 and it is making the game boring. Levelling Tanks and Healers in ShB has been like pulling teeth and I certainly have no desire to play them at level cap (despite playing both roles regularly in HW and SB). Honestly, if BLM wasn't so much fun I'm not sure I would still be playing.

    NB. I'm levelling Tanks and Healers because I like being able to change gameplay styles, and fill needed roles, but the enjoyment of playing them has gone down significantly since 5.0
    Finaly! The man with the same thoghts! I just hate those MORONS who only thinking about "GIvE Us thE mAx DEeEEPSssS!!"! Like seriously, F*CK you and you stand for! You are the reason the unique jobs were destroyed only because you have a boner on the "BiG NuMBaS!!!" and all we have now is blend and generic copypaste!
    (1)
    Last edited by Rakshazi; 08-16-2019 at 06:16 PM.

  6. #16
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Uniqueness and functionality are normally on two completely opposite ends of the spectrum in MMOs. You need look no further than the original incarnations of DRK and Machinist to see this in action. Both jobs were designed with mechanics intended to differentiate them from their extant counteparts, and both jobs suffered greatly for it. It wasn't until they started focusing on function that jobs in general began drifting ever close to a state of relative parity.
    (2)

  7. #17
    Player
    Quri's Avatar
    Join Date
    May 2017
    Posts
    52
    Character
    Quri Visqi
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absimiliard View Post
    Uniqueness and functionality are normally on two completely opposite ends of the spectrum in MMOs. You need look no further than the original incarnations of DRK and Machinist to see this in action. Both jobs were designed with mechanics intended to differentiate them from their extant counteparts, and both jobs suffered greatly for it. It wasn't until they started focusing on function that jobs in general began drifting ever close to a state of relative parity.
    Funny thing is that the only class that plays the same is DRK and WAR. ARR to ShB, PLD, got nothing but QoL. Shields blocks all damage, PLD improve damage rotation and now has a magical phase and physical. A gap closer, a better air rotation,and more utility skills. PLD, has been nothing but improve on what the past expansion had done. The only tank that was screwed over was DRK, lost its aoe skills synergy, went from a tank that was about speed and damage sustain to burst copying infuriate.

    Tanks got a basic kit, because people will (still) complain about physical and magical mitigation. Still there some changes that's needed. 30% damage reduction skills need to be 15 seconds not 10, the other tanks need to each have a flavor to their skill also, DRK gets mana every time they're hit, PLD gets shield path gauge every time they're damage, GNB gets a barrier. No reason why only WAR skill is unique, and everyone else is sentinel.
    (0)

  8. #18
    Player Rakshazi's Avatar
    Join Date
    Jul 2018
    Location
    Ul-Dah
    Posts
    131
    Character
    Rakshazi Kshatrazi
    World
    Cerberus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Absimiliard View Post
    Uniqueness and functionality are normally on two completely opposite ends of the spectrum in MMOs. You need look no further than the original incarnations of DRK and Machinist to see this in action. Both jobs were designed with mechanics intended to differentiate them from their extant counteparts, and both jobs suffered greatly for it. It wasn't until they started focusing on function that jobs in general began drifting ever close to a state of relative parity.
    I will NOT appologize for what I'm going to say and I will say it in advance. The MCH and DRK (as old PLD and WAR) were unique and FUN. I DIDN'T CARE about how fast they clear something or that some IDIOT can't make the proper MCH rotation to do damage because he's to dumb or can't work with his fingers - GIT GUT. And that was the main thing why I played those jobs. THE FUN. It's a GAME that must gice us FUN. It's not some form of sport where you need 110% efficiency and zero fun!!! And those who played MCH and DRK in that time were playing them FOR FUN, because they LIKED THE JOB. They (and me) didn't care about numbers as long, as they had FUN. I, personaly, loved the Dark Arts mechanick! I loved the Reload mechanick! I loved the process of weaving DA or Reload in my rotation to have my results. And all those IDIOTS who asked to remove them - I hate them. This is NOT A SPORT. WE DO NOT CARE ABOUT 0.XX seconds of better clear of duty! WE CARE ABOUT FUN. And you, SE, has gone WRONG road and you drive the fun out of your game. I'm leveling up PLD job now and I feel NO DIFFERENCE with WAR. You know what it mean? SHIT DESIGN. When you can't feel you play different job it's a SHIT DESIGN. And I can tell you one thing that is certain - I'M HAVING A LOT LESS FUN WITH THIS GAME THAN BEFORE WITH YOUR CHANGES, SE. AND I CONSIDER TO QUIT IT. And I'm sure I'm not alone with such thoughts. So anyone who aked for those changes and ruined the identity of the jobs - FCK YOU.
    (1)

  9. #19
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    275
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rakshazi View Post
    I will NOT appologize for what I'm going to say and I will say it in advance. The MCH and DRK (as old PLD and WAR) were unique and FUN. I DIDN'T CARE about how fast they clear something or that some IDIOT can't make the proper MCH rotation to do damage because he's to dumb or can't work with his fingers - GIT GUT. And that was the main thing why I played those jobs. THE FUN. It's a GAME that must gice us FUN. It's not some form of sport where you need 110% efficiency and zero fun!!! And those who played MCH and DRK in that time were playing them FOR FUN, because they LIKED THE JOB. They (and me) didn't care about numbers as long, as they had FUN. I, personaly, loved the Dark Arts mechanick! I loved the Reload mechanick! I loved the process of weaving DA or Reload in my rotation to have my results. And all those IDIOTS who asked to remove them - I hate them. This is NOT A SPORT. WE DO NOT CARE ABOUT 0.XX seconds of better clear of duty! WE CARE ABOUT FUN. And you, SE, has gone WRONG road and you drive the fun out of your game. I'm leveling up PLD job now and I feel NO DIFFERENCE with WAR. You know what it mean? SHIT DESIGN. When you can't feel you play different job it's a SHIT DESIGN. And I can tell you one thing that is certain - I'M HAVING A LOT LESS FUN WITH THIS GAME THAN BEFORE WITH YOUR CHANGES, SE. AND I CONSIDER TO QUIT IT. And I'm sure I'm not alone with such thoughts. So anyone who aked for those changes and ruined the identity of the jobs - FCK YOU.
    MCH and DRK were 2 of the lowest played jobs. The amount of people having FUN was low. They changed them. They now have far more players than they did before. That means more people LIKE THE JOB and are having more FUN than before. Thank you SE for fixing these jobs.

    Your attitude is an absolute disgrace. Please quit, we don't need this type of toxicity in the game.
    (8)

  10. #20
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rakshazi View Post
    I will NOT appologize for what I'm going to say and I will say it in advance. The MCH and DRK (as old PLD and WAR) were unique and FUN. I DIDN'T CARE about how fast they clear something or that some IDIOT can't make the proper MCH rotation to do damage because he's to dumb or can't work with his fingers - GIT GUT. And that was the main thing why I played those jobs. THE FUN. It's a GAME that must gice us FUN. It's not some form of sport where you need 110% efficiency and zero fun!!! And those who played MCH and DRK in that time were playing them FOR FUN, because they LIKED THE JOB. They (and me) didn't care about numbers as long, as they had FUN. I, personaly, loved the Dark Arts mechanick! I loved the Reload mechanick! I loved the process of weaving DA or Reload in my rotation to have my results. And all those IDIOTS who asked to remove them - I hate them. This is NOT A SPORT. WE DO NOT CARE ABOUT 0.XX seconds of better clear of duty! WE CARE ABOUT FUN. And you, SE, has gone WRONG road and you drive the fun out of your game. I'm leveling up PLD job now and I feel NO DIFFERENCE with WAR. You know what it mean? SHIT DESIGN. When you can't feel you play different job it's a SHIT DESIGN. And I can tell you one thing that is certain - I'M HAVING A LOT LESS FUN WITH THIS GAME THAN BEFORE WITH YOUR CHANGES, SE. AND I CONSIDER TO QUIT IT. And I'm sure I'm not alone with such thoughts. So anyone who aked for those changes and ruined the identity of the jobs - FCK YOU.
    IF YOU DIDN'T LIKE WHAT I LIKED, YOU'RE A BIG DOODOO DUMB DUMB HEAD!
    (6)

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