Not targeted at you, but kinda invading in for a second.
Any DPS who wonder why healers hate how this game is designed? Remember this line. Having abilities you don't use often unless people screw up, and being told you ought to be happy for having it? That's the healer life.
On the other hand...
Why does overall role have to be utterly prescriptive to toolkit? Do people WANT job balance to essentially be 5 jobs, but with 3-4 different coats of paint each? Because that's where insisting that you only get tools related to your immediate role leads.
RDM especially. Part of its lore and legacy identity is that it can heal. Personally, I'm still miffed as a longtime fan of the job over the series that it isn't the StB BRD/ShB DNC of casters, but with a healer-aid/mitigation focused support kit and caster level pDPS to make up for embolden being kinda ehhh was a damage buff.
Verraise's issue, like many troubled skills, is that Square Enix encounter design is cruel to it. It's unneeded in EZ content where half the group can rest on the floor and still clear, and it doesn't help clear in the harder content where the DPS checks are sky high. It shouldn't have such a forceful thumb on the scale as it does, but it shouldn't be killed as a scapegoat for SE's inability to balance or design around anything except rDPS.