

Gaps of 2-4% invalidate the jobs who aren't bringing the goodies.Gaps of just 2-4% would be plenty enough to serve the intended purpose, without going so far as to make players feel pressured to play jobs or roles they don't want to for the sake of not dragging their party down. Even if as always every job can clear, now more than at any point since 2.x there's a lot of feelsbad to playing over half the dps jobs, knowing how far they are behind the top dogs.
On what basis? The most damage is the most damage. If BLM is meta, it can't possibly be invalidated. The only question is how close can a job get before a defensive skill changes the math - and raises, actually (which I assume are your "goodies" here) are worth absolutely nothing in this context. At least Minne tallies up 300 healer potency or so in a lot of fights.
So RDM and SMN only need to be just far enough behind that people don't just say "well why not bring the one that can raise?". That question should be easily answerable by "less damage", and it doesn't take much of a gap for that to be true.
We've seen jobs get dumpster fire stigmas over gaps as small as 1.5% in the past. People care about this stuff, more than they should, but the fact that they do is all that matters. 2-4% less damage is more than enough separation to drive player behavior. That has been very well proven out by history.


on the "200 DPS isn't worth dropping this awesome tool" basis.
We saw it significantly during Stormblood, we saw it some during Heavensward, it was the entire reason behind the Cross Class Nerfs in ARR (Remember when Bard literally had access to everything in their 20% states? pepperidge farm remembers)
BLM needs about a 15% Nerf in DPS. They have a very powerfull utility in their arsenal that can potentially give them huge crowd controll. I'm talking about AoE sleep. This needs to be adressed. The posibility of being able to sleep a horde of mobs needs to be taken into account when balancing the jobs.
It is out right broken and will make them mandatory in situations where large scale fights arise. they have a monopoly on this, and will for that reason be taken over any other DPS. The raid Utility it brings is way too high to justify the current DPS of the class.
Last edited by CrashofZenki; 08-16-2019 at 10:55 AM.
If they tax DPS for heal or raise etc, why not tax for AoE sleep? Because this is the idiocracy of how it currently is heading.
But there are times where Sleep is possible right? So it needs to be taxed. Obviously Im putting this WAY over the edge. But its to really show the hypocracy. I dont think for a second that people who advocate against buffing Utility classes to be on pair with personal dps classes are anything else than people who are playing said classes for the reason of dealing the most damage and boast about their high DPS to their friends and random people on the internet. I dont think they advocate balance, nor advocate equality. Its a power play in terms of keeping any other job that they feel doesnt deserve to compete in the high DPS spot. They are afraid of having more people having the potential at scoring higher than them on -shall not be named- page for the bragging rights.
Last edited by CrashofZenki; 08-16-2019 at 12:02 PM.
Blm is overpowered but 15% is tooo much lmao,
the difference between SMN/RDM and BLM should be 600 to 1000,
thats sound more reasonable than the current 1600 unreasonable damage difference...
I know. I was just pushing it insanely high for the shock value, making a point on how utility is rediculously taxed in this game.
Like.. Why cant they work around having all the jobs be equal, instead of shifting META to META. Best way to delete the whole META deal is to make all the DPS jobs essentially bring something to the group, and scale their total possible outcome of DPS to be the same throughout the spectre.
Give Physical ranged DPS a window where they have to be immobile to justify their range advantage.
have SMN and RDM get Raise, but in the form of a OCG with a 3min cooldown that gives 5sec silence/pacification. etc.
I mean, the posibilities to make every job deal the same DPS at 100% perfection can be done with putting in options that can punish the DPS, or mobility and so on. Bring a bit more complexity in and it gets easier, stop with the simplification of jobs.
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