Has nothing to do with meta, it's purely based on disparities and RDMs kit not interacting properly with the RNG nature of it's burst window, the lack of resource control and the over/inconsistent taxation of verraise. i didn't drop the term meta in my post once because thats not my goal here
The problem is that, asking for these things usually bring Verraise to the forefront, if you look at this post. i deliberately made verraise a side topic in this discussion because the community can only ever talk about it and ignores all other aspects of rdm plays besides their percieved difficulty. Still what this thread devolved into is verraise this or that and the rotational issues i discussed are completely overshadowed. Verraise is actually toxic as the community can't seem to look past the skill and lacks the ability to quantify it's usefulness beyond when it COULD work as opposed to when it CAN'T. As a result, RDM is stuck in a limbo because nobody is willing to discuss any aspects of the job and all issues are generally met with Verraise. There is no progression here, only a circle jerk of "This is bad, and doesn't feel good" and "But Verraise..."


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