I personally have no problems with RDM, it works as it should work, but it could use some minor adjustments here and there.
And don't touch verraise. People complain about job homogenization, and then complain about things that make them unique.



I personally have no problems with RDM, it works as it should work, but it could use some minor adjustments here and there.
And don't touch verraise. People complain about job homogenization, and then complain about things that make them unique.
I second this.Honestly all they need to do is change dualcast. Make it similar to Lightspeed, which takes off 2.5 seconds to cast time, but make it 5 seconds off for RDM. Then it's functionally the same for everything but verraise, and you'd still need swiftcast to have an instant raise.
If SMN isn't gimped by its Resurrection, then I don't see why Verraise should be a problem, and this is the best method of addressing it that I've seen so far.
Although, as if the MP cost wasn't enough already, having a minimum of a 3s cast time on Verraise would be enough to force it's use with Swiftcast for most cases, putting it on an effective 60s cooldown, except for extreme cases when both healers are down I guess, and then you can 3s cast it.
...
https://www.fflogs.com/zone/statistics/27#dataset=99
Dungeons BOTTOM THREE RELEVENCE.
https://www.fflogs.com/zone/statisti...100&dataset=99
DF Eden BOTTOM TWO
https://www.fflogs.com/zone/statisti...100&dataset=99Logs don't cover everything. I'm not saying that red mage does enough damage, it definitely should do more than it currently does. But in the cases where red mage shines the most, is where it looks the worst in the logs, when it has to spend mana and time on ressing people.
Please tell me where we're so powerful in your DF World, because honestly. this just shows U really dont need a RDM to exist. do u honestly participate in so many DFs which still wipe on this content?.. because i aint seen anyone die in this content Since Week 2 Eden. lol.Either you are extremely lucky, or you don't queue for duty finder alone. Just the day before yesterday 5 people i had a run where 5 people died in the "car mode" attack sequence.
Alliance raid is also a common case, for example the first boss in Rabanastre, or boss 1 and 3 in Ridorana.
In a duty finder player skill and equipment make a much much bigger difference than party composition when it comes to clear speed.
Yes, the job is not optimal for the type of content you care most about. If it isn't you should move on to something better suited. It is a great job for the content i care a lot about though. Yes, i hope they do something, but whatever they do, i doubt you will be satisfied, unless they butcher verraise. In that case, i'd be sad, but i'd move on.



yeah not a fan of people wanting to keep RDM Raise as insurance of DF instead of people actually learning that game



I second this.
If SMN isn't gimped by its Resurrection, then I don't see why Verraise should be a problem, and this is the best method of addressing it that I've seen so far.
Although, as if the MP cost wasn't enough already, having a minimum of a 3s cast time on Verraise would be enough to force it's use with Swiftcast for most cases, putting it on an effective 60s cooldown, except for extreme cases when both healers are down I guess, and then you can 3s cast it.
Funny thing about this: Verraise's base casting time is different than other raises. People are so used to raise being 8 seconds and verraise never being hardcasted, but verraise base is actually 10, so it'd be 5 with that change.
I didn't realise that. Well that makes that idea even better then I guess.

Verraise should go, it’s a toxic skill, this has nothing to do with homogeneous intent. It’s about hitting like a wet noodle as a dps. 2, the job has actual rotational frustrations unless you call using a single target AoE with the purpose of dumping mana because SE won’t give us one that works “working as intended” I don’t believe we’ve been playing the same job
Last edited by Wayfinder3; 08-16-2019 at 04:31 AM.
Sometimes I wonder would skill-trees help with these problems. As in pick verraise skill or pick the 15% damage skill (for example), so you can keep it there but when your raid has outgrown it's need at least you have the option to get your damage on par with other classes.



No, there would always the be the "better" option. That would be much developement time for nothing.Sometimes I wonder would skill-trees help with these problems. As in pick verraise skill or pick the 15% damage skill (for example), so you can keep it there but when your raid has outgrown it's need at least you have the option to get your damage on par with other classes.



RDM damage is fine, even SMN deal less damage. If you want big numbers go play BLM. RDM is very mobile caster with extremely powerful utility, yet very situational. At the moment it could use minor adjustments and buffs, or just additional party buffs (reworked Embolden or another ability).Verraise should go, it’s a toxic skill, this has nothing to do with homogeneous intent. It’s about hitting like a wet noodle as a dps. 2, the job has actual rotational frustrations unless you call using a single target AoE with the purpose of dumping mana becaus SE won’t give us one that works “working as intended” I don’t believe we’ve been playing the same job
At this point it's just complaining that RDM is RDM.
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