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  1. #1
    Player
    Scryar's Avatar
    Join Date
    Jun 2017
    Posts
    76
    Character
    Ares Cassis
    World
    Omega
    Main Class
    Black Mage Lv 80
    I don't think there can be any serious discussion about RDM damage being not too low. Rdm is now in a similar spot as it was in stormblood before the damage buffs (so even the developer acknowledged that the DPS wasn't fine). Furtermore it has been hinted that Ninja and Summoner will get some damage buffs next patch, which would make RDM even a worse choice to take instead any of the other damagers.
    While verraise is an issue, I don't want them to remove it completely but imo it should just get a 1min Cd to be on par with the smn rezz.Then they can buff RDM close to SMN level of damage and bring both closer to BLM. (a few hundred RDPS)
    (1)

  2. #2
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Cetek14 View Post
    RDM damage is fine, even SMN deal less damage. If you want big numbers go play BLM. RDM is very mobile caster with extremely powerful utility, yet very situational. At the moment it could use minor adjustments and buffs, or just additional party buffs (reworked Embolden or another ability).
    At this point it's just complaining that RDM is RDM.
    You’d be right if BLM wasn’t the most mobile caster in this game as they have the most tools to handle mechanics and not lose dps. RDM also has issues using its burst windows in line with other jobs which I mentioned. In fights with lots of downtime, RDM mana generation causes the entire rotation get misaligned since we have no meaningful way to dump mana without being in specific BW mana ranges. The job has actual problems that may not be as blatant as other job, but they’re very annoying to players that like playing it. RDMs have always asked for a good way to control our mana and we’ve yet to get it
    Also my problem isn’t that BLM does more damage, it’s that it does way too much more damage. If you think verraise is equal 1600 rdps, you’re out of your mind

    Quote Originally Posted by Neela View Post
    or u can say it’s absolutely worth it because u learn mechanics of a fight way faster with less wipes - there are always to sides of a medal.
    Verraise and learning mechanics faster isn't worth 1600 dps but i'll humor you. Explain to me why RDM falls off as early as enrage runs because it's damage is that much lower than BLM. if you look at Titan savage kills, their are 1617 BLM kills(41%), 1523 SMN kills(39%), and 776 RDM kills(20%) recorded on fflogs. Thats ridiculous for what is essentially the jobs entire purpose by your words. Im aware some players may switch off RDM because of it's low damage to BLM or SMN but that means nothing to me for multiple reasons. first, that information isn't available to us, and second there is no justifiable reason why the prog caster has less than half the estimated BLM kills and nearly half of SMN, one of which is NOT a prog caster by any stretch. something is wrong here

    Overall Statistic split: 61,339
    BLM 23,443 (38%)
    SMN 21,205 (35%)
    RDM 16,691 (27%)

    Titan Savage Caster Total: 3916
    BLM 1617 (41%) SMN 1523(39%) RDM 776 (20%)

    Leviathan Savage Caster Total: 11017
    BLM 4084 (37%) SMN 4110(37%) RDM 2823 (26%)

    Voidewalker Savage Caster Total: 19119
    BLM 7367(39%) SMN 6616(35%) RDM 5136 (27%)

    Eden Prime Savage Caster Total: 27287
    BLM 10,375(38%) SMN 8956(33%) RDM 7956 (29%)

    While not too far apart from each other like the Melee, Casters still show a consistent slope away from red mage during the 3rd week of a tier when MANY raiders are still progging, this issue gets further the higher you go as Titan has BLM at 41% despite RDM being at 20% and the supposedly superior prog pick. To me, this seems wrong as progression is the sole purpose of RDM, At least by the communities standard and; the prog caster shouldn't be falling off the harder the content gets before clears. it shouldn't be falling off in general.
    (3)
    Last edited by Wayfinder3; 08-16-2019 at 04:34 AM.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    Also my problem isn’t that BLM does more damage, it’s that it does way too much more damage. If you think verraise is equal 1600 rdps, you’re out of your mind
    Give us a value then.
    (1)

  4. #4
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Give us a value then.
    700 to 800 overall was pretty tight between them in SB, i'd rather that than the 1600 gap we have now.
    (1)
    Last edited by Wayfinder3; 08-16-2019 at 04:24 AM.
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    800 to 900 overall was pretty tight between them in SB, i'd rather that than the 1600 gap we have now.
    Back then that was about a 13% difference.

    If you look at RDPS differentials now, it's a 15% difference.

    If you look at ADPS it's 21%, though this number differs from between 15-20% depending on the fight.

    Wanting to close the gap to Stormblood levels without taking into account Shadowbringers inflation would reduce the actual RDPS value to around 5-6%, at which point, you might as well kick Black mage to the curb again, because that's about the difference there was in Delta.
    (2)

  6. #6
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Im referring to Alphascape where RDM, SMN, and BLM all preformed well with each other or at least As well as they've ever been. I certainly am not referring to delta, where SMN kicked both RDM and BLM to the curb for the entirety of that tier, UCOB, and Sigma after patch 4.1
    (2)

  7. #7
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
    Posts
    159
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Kabooa View Post
    Back then that was about a 13% difference.

    If you look at RDPS differentials now, it's a 15% difference.

    If you look at ADPS it's 21%, though this number differs from between 15-20% depending on the fight.

    Wanting to close the gap to Stormblood levels without taking into account Shadowbringers inflation would reduce the actual RDPS value to around 5-6%, at which point, you might as well kick Black mage to the curb again, because that's about the difference there was in Delta.
    Percentages are fun, but the reality is that health is not based around all these percentages alone, so this isn't a fair assumption. In a year's time, the current values will have a difference of 2k dps basically by default on any competent player, not just a top one.

    Also fighting RDM on this when SMN was the culprit around that time, and not even because of raise is just silly. Embolden will not do what Contagion did. Remember that we were still working off of aDPS in logs as opposed to rDPS now, and people simply saw SMN as the better option because they were. And unlike SMN and RDM, BLM doesn't have that many options. This is why the gap has to be closed, but BLM should still remain ahead.
    (0)
    Last edited by kajv95; 08-16-2019 at 12:34 PM.

  8. #8
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    RDM and SUMMONER doesnt feel well because BLM is fucking overpowered.
    Also RDM is by far the easiest job to play in the game you expect BLM dmg with unlimted resses?

    It's funny how ppl keep crying for buffs all the time on this forum.
    This raid tier was the easiest one in a long while with ppl clearing all the fights with pugs the first weeks if they keep buffing every class the game is gonna be even easier wich will hurt the game in the long run.
    (1)
    Last edited by snipski; 08-16-2019 at 03:59 AM.

  9. #9
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by snipski View Post
    RDM and SUMMONER doesnt feel well because BLM is fucking overpowered.
    Also RDM is by far the easiest job to play in the game you expect BLM dmg with unlimted resses?

    It's funny how ppl keep crying for buffs all the time on this forum.
    This raid tier was the easiest one in a long while with ppl clearing all the fights with pugs the first weeks if they keep buffing every class the game is gonna be even easier wich will hurt the game in the long run.
    Majority of the people who claim RDM is this super easy job with no layers of Optimization haven't even played the job in any content that challenges you. Difficulty is also subjective in nature, but try playing RDM in a fight like Levi, Titan, Ultima Ultimate, and Ucob and watch the mechanics challenge your claim that this is Easiest job in the game. RDM is the job with the lowest floor, but alot of people take that as the job having a Low ceiling. for proof, look at the percentile distribution to see that there is a definite difference in a good RDM and a Bad one.

    This tier wasn't too difficult mechanically speaking, but the dps check on the last fight was rough enough that RDMs were switching to BLM because nobody could die and damage needed to be dealt. I got a problem with that
    (3)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  10. #10
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    I agree with RDM not getting much new really. 2 very situational abilities and 1 combo finisher.

    And our dps being so low just because we have an easier time ressing people compared to SMN. If every player does what they need to do, we don't need Verraise.
    And to justify taking a RDM over any other caster, other people need to screw up. That's not a good way to balance DPS in my opinion.

    I know SE probably won't do anything big to RDM mid expansion but I just hoped for some additions to our rotation that aren't situational.
    I love the new AoE though (Thank you SE!) but sadly in Trials & Raids AoE is barely ever a thing.

    For now i'd just be happy with potency buffs.
    (2)

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