30 second cooldown with two charges means it would serve zero difference between what it is now and what it would be. I prefer the idea that red mages and summoners simply have all their potencies buffed, but they get a weakness debuff whenever they raise someone else (and brink of death debuff if we raise again while weakness is still active). Punish our damage when we have to raise, but allow us to do more damage once a fight is learned and that utility skill is no longer needed.



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