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  1. #41
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Alistaire View Post
    Or verwater, which will be damage+knockback+bind, but quickly have the damage and knockback removed.
    nah RDM Popularity is decreasing, it'll lead to changes :P.. they generally make changes when Jobs on the logs Start to Drop low in its popularity. not to mention JP Players are now kicking up about RDMs performance too. currently all the right things are happening for RDM to be re-evaluated.
    (3)

  2. #42
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by SaberMaxwell View Post
    -"Removal of one of two white magic spells"
    Red Mage has six white magic spells: stone, stone 2, aero, aero 2, cure, raise. I'm personally for compromise, verraise should be restricted: a 2 minute cooldown with 2 charges. As well, make it ogcd to emphasize RDM strength to weave abilities between spells. The other end of red mage is it's not supposed to be better at white magic than white mage and yet it obliterates white mage with the raise spell. Maybe this would be an ok compromise.

    Honestly all they need to do is change dualcast. Make it similar to Lightspeed, which takes off 2.5 seconds to cast time, but make it 5 seconds off for RDM. Then it's functionally the same for everything but verraise, and you'd still need swiftcast to have an instant raise.
    (2)

  3. #43
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Alistaire View Post
    Honestly all they need to do is change dualcast. Make it similar to Lightspeed, which takes off 2.5 seconds to cast time, but make it 5 seconds off for RDM. Then it's functionally the same for everything but verraise, and you'd still need swiftcast to have an instant raise.
    I'd be okay with this as well!
    (1)

  4. #44
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Drayos View Post
    ...

    Every job should be fully equipted to go from the very beginning of a Expansion to the very end, If your saying "hybrids good til "X Content" its not good, lol. its a god damn MMORPG, Its all about the End game Progressive nature. U cant Just say its Fine for a Job to Stunt Early compared to every other job. Roulette behavior and more Isnt Important, no ones cares as no one has any control over comps and more involved in them.

    ur basically saying RDM is good in the content u CANT be refused in. how is that good in any respect. no verraise shouldnt be removed, but it should be nerfed if the Progression of the Job depends on it.

    this isnt WoW or something with multiple Speccs, by Defining RDM as Something to NOT exist in End game content is Litterally rejecting a Entire Element of the game out. It not only reduces Diversity but also options. which eats at the choice of comps and more displayed throughout the game.

    Just because 50% of the playerbase Dont Raid, doesnt mean the other 50% of the playerbase should get Punished. the job should be Performing in both Areas and it needs a Skillset that adapts to both Areas of the game.
    See, that's where our opinions differ. I think an MMO is not only about the most difficult content it has to offer. If a class is above the others in some regards in some content, i think it's fine if its behind others in other content. Yes, the hardcore raiders don't think so. And they don't make nearly 50% of the playerbase, the percentage is much much smaller, it just doesn't look like it in the forum because the players more engaged with the difficult content are also more engaged in the forum. And for those who do not raid, savage behaviour isn't important, but duty roulette behaviour is.

    "ur basically saying RDM is good in the content u CANT be refused in". I'm happy if i see a red mage in raid or alliance raids in my party if i'm on another class, i'd never refuse any even if i could. Savage is a different matter.

    As for your WoW comparison: Every FFXIV character has 17 specs, 4 are tanks , 3 are healers, 9 are pure DPS and one, just one, is a hybrid.
    (3)

  5. #45
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    It's not a hybrid though. Not any more than a dancer is for having curing waltz or a Summoner is for having Everlasting Flight. It's a DPS with healing utilities. It's a red icon, it fits in the DPS role and competes for a DPS spot.
    (3)

  6. #46
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    My stance is, if your primary reason for playing a job is the actions it can perform that don't belong to it's role to the detriment of that job's actual role, you might be better served playing that role.
    Primary reason to play RDM is, that i like the gameplay. Veraise is a nice bonus for pugs.
    Veraise is not a detriment for RDMs actual role. The little low potencies atm are; thats all.
    (3)

  7. #47
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Laphael View Post
    Primary reason to play RDM is, that i like the gameplay. Veraise is a nice bonus for pugs.
    Veraise is not a detriment for RDMs actual role. The little low potencies atm are; thats all.
    The potencies are low because the devs are balancing them to be low...because they have verraise. Summoner likewise is low because they have the much less on demand resurrection as well, both admitted as much in the latest live letter.
    (1)

  8. #48
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    rdm needs a slight buff, that's all
    (2)

  9. #49
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Naryoril View Post
    See, that's where our opinions differ. I think an MMO is not only about the most difficult content it has to offer. If a class is above the others in some regards in some content, i think it's fine if its behind others in other content. Yes, the hardcore raiders don't think so. And they don't make nearly 50% of the playerbase, the percentage is much much smaller, it just doesn't look like it in the forum because the players more engaged with the difficult content are also more engaged in the forum. And for those who do not raid, savage behaviour isn't important, but duty roulette behaviour is.

    "ur basically saying RDM is good in the content u CANT be refused in". I'm happy if i see a red mage in raid or alliance raids in my party if i'm on another class, i'd never refuse any even if i could. Savage is a different matter.

    As for your WoW comparison: Every FFXIV character has 17 specs, 4 are tanks , 3 are healers, 9 are pure DPS and one, just one, is a hybrid.
    ...

    WoW has the ability to take a Paladin and Make it a DPS Role, The customization of Each individual Role does Not exist in FFXIV which is what i was getting at, if RDM had the ability to CHANGE its Position, for example having 1 Set up which had Verraise and the 2nd to not it'd be Fine, but without that Option NO u cant have jobs which physically are Incapable of Participating in content due to being Imbalanced for a Factor Which has no relevence to Content Outside of progression.

    https://www.fflogs.com/zone/statistics/27#dataset=99

    Dungeons BOTTOM THREE RELEVENCE.

    https://www.fflogs.com/zone/statisti...100&dataset=99

    DF Eden BOTTOM TWO

    https://www.fflogs.com/zone/statisti...100&dataset=99

    Please tell me where we're so powerful in your DF World, because honestly. this just shows U really dont need a RDM to exist. do u honestly participate in so many DFs which still wipe on this content?.. because i aint seen anyone die in this content Since Week 2 Eden. lol. Our relevence shouldnt be Restricted to the first 2 weeks of Content and just Die out afterwards. bvecause honestly.. no logs in existance shows RDM to be of any greatness in any content.

    The Difference in Skill Levels and gear In This content is what Exaggerates jobs power, u got a 450 RDM and a 400 Dragoon onboard RDM may look god damn great, but it doesnt change the fact the 440 BLM is outdpsing him by 3k. So what, We're just suspose to Stand then in hope that BLM Dies so we can have some Relevency to the Raid?... theres a Litteral Argument currently to if a WHM can out DPS a RDM in AoE Enviroments. when such things need to be Tested Does it not question if the damn jobs worth a dime?

    Just because your fine with having a Slower Paced run for the sake of Fun, but thats not the standard in FFXIV and balancing should not be based on "well i dont care if i have a RDM Present.. i wont kick him"..

    RDM Is one opf the Lowest AoE DPS options.

    RDM is one of the lowest ST DPS Options.

    RDM is Situationally useful with embolden. but Monks hold a version of this themselves.

    RDMs RDPS Still puts them behind BLM and Summoner.

    RDMs Utility is based on the Skill Level of the players Surrounding them.

    NONE OF THESE are strong points Espically when u account for the fact DF Doesnt even surround end game content half the time, Level Syncing exists throughout DF Options and Roulettes Oftenly take advantage of that.

    This isnt a "we're strong at things and weak at other things" this is "we're put up in some content and entirely exiled from the others" how can u honestly beleive its fine for Imbalancements to exist for the Sake of Content which level syncs U beneath the Games Current iterations of Jobs.

    This would be like saying in WoW

    "I suck at BFA Content but i can Clear ICC Faster then atleast 4 Classes.. so i dont need buffing".

    reguardless im done with the conversation, if they dont do anything, i'll Simply move Job. and im sure im not alone in that department, maybe the Job will Fall low enough in popularity to Justify SE Reworking the job and we'll finally see some functionality added to the job. DF is not a Balancing Metric its a Tool used to obtain gear to Progress, this is a MMORPG. Replayability is Vital. and RDM Does not have that, it lacks Replayability by being punished by Tools which make it Less effective the Second Run then the first. Ur not ment to degrade in Potency over time in content which is built to Stand for 2 years

    Verraise is no where near as Potent as ur trying to make it out to be, Its Actually pretty Useless, because it Depends on being apart of a group which is Bad at the content to be Put to use. no one of 75 percentile + is dying in this content. so why are we being punished on 75+ Percentile gameplay for People obtaining 20 Percentile.

    Quote Originally Posted by Shiroe View Post
    rdm needs a slight buff, that's all
    no, Ninja Suimmoner and more have been promised Potency buffs. We shouldnt fall Further then we already are, RDM has Nothing which can justify it to NOT be a Mid Pack DPS option.
    (3)
    Last edited by Drayos; 08-15-2019 at 08:26 PM.

  10. #50
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Damage definitely needs a buff, to both single targets and AoE's, as well as AoE Mana accumulation, they could have easily given their counterparts an AoE Proc just like single targets and yes, named them those lost elements of Verwater / Verblizzard, for another bump in White / Black mana.

    When I first started SHb I jumped straight to GUN and leveled RDM afterwards, my first thought in jumping back to RDM was: "Wow, it feels slower, and wow, my Proc's aren't' occurring as often as before?" Idk maybe it was my GUN brain bc they're so fast paced.

    I enjoyed reading all your points, as they really highlight my feelings really well on the job overall, and the ONE job that brought me back to FFXIV, the one Job that made me catch up from ARR.

    Acceleration having two charges would be awesome! And would again increase mana gathering and allow the RDM to get to Burst window faster, if RNG isn't helpful.

    Dualcast being proc'ed by Swiftcast would be super neat, because I generally start a fight with "Acceleration >> Swiftcast >> Ver(Strong) then follow up with Ver(fast), but if it's that way, you could do two Ver(strong) spells AND maybe proc both Ver(Fast) spells to quicken Mana accumulation.

    As far as Melee combo goes, sometimes I have issues with CoC being 40s, I've found myself in so many occasions getting to 80/80+ before the CoC timer is up, and me being so far away, that I was better off using Reprise twice, before jumping into Combo.

    Verraise is a bit of a mix bag for me. I would gladly remove it from Dualcast, and just be affected by Swiftcast. I mean, yeah we can mega raise folks when they get cleaved by a tank buster or something crazy, but, let us be like the others and be able to raise one person swiftly, with Swiftcast, and leave it at that.

    Again I enjoyed reading your feedback and I hope that we see some love given to RDM soon. =D
    (1)
    Last edited by PatronasCharm; 08-15-2019 at 08:45 PM.
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

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