


I think this part needs addressing.
First of all, world race raiders (those trying to claim world first clears) are more often than not exceptionally skilled players, are able to analyze, learn and adjust to mechanics in very short time and have the physical skill of precise positioning and their rotation mostly down to a tee.
Secondly, they dedicate an incredible amount of time to the first week which the average raider would spread over two or more weeks. If we assume between 2-4h break times for refreshments, that still leaves about 10-12h of raid time. On top of that, they don't have the luxury of guides to learn - they truly run blind (further attesting to the skill of these players).
Thirdly, as was already mentioned by Naoki Yoshida, Eden's Gate's first savage tier was designed at about creator difficulty with slightly more lenient dps checks to accomodate for the average raider still getting accustomed to their skillsets.
Lastly, if the remaining post doesn't make it clear - our skill as a player grows all the time. The main reason why content is being percieved as more and more easy by more experienced players is because it is getting incredibly difficult to design content enticing enough for raid newcomers to take the first step and not feel excluded while making it difficult enough to accomodate for the more skilled enough players to have a challenge.

the min ilvl is not even correct,if you do trial lvl 50 min ilvl you would be with 5k hp,back then we were barely at 3k,the only way to truly be ilvl min is to find gear from back then
That's why usually in MMOs, the step from casual to raider is done by raiding oudated content from 1-2 exansions ago, which still offers relatively worthwhile gear. The you move up and join guild that raid newer content, again you get better skillwise and gearwise, so you move on to a guild that does even newer and harder stuff and so on. It's called progression.Lastly, if the remaining post doesn't make it clear - our skill as a player grows all the time. The main reason why content is being percieved as more and more easy by more experienced players is because it is getting incredibly difficult to design content enticing enough for raid newcomers to take the first step and not feel excluded while making it difficult enough to accomodate for the more skilled enough players to have a challenge.
The assumption that newcomers should take their first raiding steps in current endgame itself is flawed. But then again, at level 80, SB raids dont offer anything worthwhile gearwise, so of course no level 80 newcomer has any reason to do them for getting into raiding, even if they would have a hard time clearing them even at lvl 80.
Same with Ex Primals, look at all those wipes of full lvl 80 parties unsync on SB Exs. The powerlevel of a character is now completely detached from the skill level of the player. Ofc you reach the point where it's impossible to design content for that construct.
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