


When game play corresponds to lore, immersion intensifies. Breaking that after the fact is worse than if it had never been. It's like a puzzle that was complete has had pieces removed from the middle.Why does everyone keep asking this?
So little of the AST plot relies on the "lore" of the individual cards. Leveva gives a two-sentence description of each constellation that vaguely alludes to what each card does. That's all it ever involved. The rest treats "the cards" as a single tool and focuses more on healing magicks, conflict with Ishgard and the characters' personal issues.
Would you like to explain what actually needs changing now that the card effects have been altered?
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
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