Quote Originally Posted by Seraphor View Post
So they're not complaining about sharing the exact same issue as AST then?
Right.


And the rest of your post?
There's more often than not a mix of ranged and melee, especially in 8 man content.
And even when there's not, a 3% buff is not 'useless' and again, doesn't apply to Divination.
So at most, it lowers your rDPS by about 12%.
That's 12% of your 'effective' 10% for 10s every 60s buff, so about 1% less.
Dancers never had their dances effects altered since their implementation, the only "dance" with a different effect is curing waltz. Samurai never had their sens altered since their implementation. Red Mages never had their elements altered since their implementation.

AST had its entire utility toolkit take from it, changing it to be completely different from its original implementation. That is on an entirely different scale.

As for your other comment... 60% of the time I get all ranged. 30% of the time I get all melee. Its more rare for me to get mixed groups then it is one range type groups. Especially in 8 man content.

Also, a 3% buff is useless. That is 300 extra DPS for someone doing 10k DPS. Which is not much at all in the grand scheme of things. In fact even with divination and sleeve draw stacking you overall increase the rDPS of the group by 2% of the course of an 7-11 minute fight due to the length of the cooldown of divination and sleeve draw. Quite a bit different from the old AST where one could actually achieve a 30 sec 5% damage buff on the party every 60 seconds and every 2 minutes could provide a 40 sec damage buff if one was lucky in pulling balances and keeping a balance in the spread. Something I personally experienced several times.