I think the issue with crafting is they would need to design it so that you would have to interact, press buttons, etc. in order to craft. It seems that they've been going away from this as a necessity, so not sure if they would turn around and change it all.

But I don't have any issues with a small group of recipes requiring a certain ilvl / crafting stats and allot of work to complete. I don't agree with making all recipies that, but a group of possible cosmetic pieces, perhaps even raid competitive gear (bound on pickup), things like that.

They could make crafting these items a bit more interesting with specific skills that trigger combo requirements with a timer. once you hit the skill, you have to hit a certain sequence of other skills before timer runs out. perhaps it's a random set from 4 specific skills, or a specific number you have to reach, stuff like that. very similar to how jobs need to time certain skills during a power window. that would make it more engaging for sure. But only for select recipes...just like in the rest of the game, it needs to be something not necessary for the game, but something that would reward you competitively.