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  1. #181
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Liam_Harper View Post
    Wait and see until the expansion launches
    Wait and see until the 2 star stuff
    Wait and see until Ishgard
    Wait and see until future Isgard patches
    I'm sure they took the feedback, wait and see until next expansion.
    Couldn’t have said it any better myself, lol. Exactly. I don’t know whether people say that stuff intentionally to further downplay and ignore crafting, or if they do it because they genuinely believe square Enix will do something about it..?
    (2)

  2. #182
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    None of the in-game crafting mechanics lead me to personally believe that Ishgard is going to present any remote form of challenges. Beyond obscene melding, and over-inflated progress/quality thresholds.
    (3)

  3. #183
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Kaurhz View Post
    None of the in-game crafting mechanics lead me to personally believe that Ishgard is going to present any remote form of challenges. Beyond obscene melding, and over-inflated progress/quality thresholds.
    Thank you.
    (1)

  4. #184
    Player
    IntrovertAnt's Avatar
    Join Date
    Mar 2017
    Posts
    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by CookiesNCreams View Post
    Thank you.
    Tell you what Cookies, and this isn't a joke or me being ironic. You actually already can balance "casual" and "hardcore" crafting and SE doesn't have to do anything. You can make crafting challenging at the same time while other people that want to play "casual" can still do it. All you have to do is limit and restrict certain abilities you find OP for yourself to use.

    You want challenging crafting? So be it. See if you can consistently HQ something without using Prudent Touch, Delicate Synthesis, Ingenuity, Waste Not Want Not II or Specialty actions. And if that doesn't do it for you, take away something else you feel is OP.

    Give it a shot and you may find that challenge to crafting that you've been looking for.

    And if after reading this you think "well I want to be rewarded with loot for more challenging gameplay" then consider that what you're looking for isn't really a challenging crafting.
    (2)

  5. #185
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by IntrovertAnt View Post
    Tell you what Cookies, and this isn't a joke or me being ironic. You actually already can balance "casual" and "hardcore" crafting and SE doesn't have to do anything. You can make crafting challenging at the same time while other people that want to play "casual" can still do it. All you have to do is limit and restrict certain abilities you find OP for yourself to use.

    You want challenging crafting? So be it. See if you can consistently HQ something without using Prudent Touch, Delicate Synthesis, Ingenuity, Waste Not Want Not II or Specialty actions. And if that doesn't do it for you, take away something else you feel is OP.

    Give it a shot and you may find that challenge to crafting that you've been looking for.

    And if after reading this you think "well I want to be rewarded with loot for more challenging gameplay" then consider that what you're looking for isn't really a challenging crafting.
    No.

    Sure people want to be challenged, but they want to be challenged on a bar to which there is competition, and recognition for.
    (7)

  6. #186
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by IntrovertAnt View Post
    Tell you what Cookies, and this isn't a joke or me being ironic. You actually already can balance "casual" and "hardcore" crafting and SE doesn't have to do anything. You can make crafting challenging at the same time while other people that want to play "casual" can still do it. All you have to do is limit and restrict certain abilities you find OP for yourself to use.

    You want challenging crafting? So be it. See if you can consistently HQ something without using Prudent Touch, Delicate Synthesis, Ingenuity, Waste Not Want Not II or Specialty actions. And if that doesn't do it for you, take away something else you feel is OP.

    Give it a shot and you may find that challenge to crafting that you've been looking for.

    And if after reading this you think "well I want to be rewarded with loot for more challenging gameplay" then consider that what you're looking for isn't really a challenging crafting.
    Top 3 most over used counter arguments to challenging crafting:

    1) RNG =/= Challenge
    2) If you want it to be challenging, make a challenging rotation!
    3) Wait until Ishgard

    I’m not going to sit here and explain to you why what you said literally makes no sense. Especially when it comes to someone intentionally inconveniencing themselves, who, is competitive on the end game lvl80 gear market. (such as myself) That’s like saying “You have two legs! If you want life to be challenging, only walk on one!”

    Don’t be silly. Please re-read my posts, and I mean that respectfully. I’ve went over this numerous times.
    (2)
    Last edited by CookiesNCreams; 08-12-2019 at 12:15 PM.

  7. #187
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Errrr tou realize people do limit them self in battle contents right?
    solo healing, 7 member party, soloing old trial that stick extremely hard to solo, solo potd etc etc and most of them have no rewards...
    the current savage is extremely dumped down thats actually not enough challenge in battle contents as it is...
    why crafter blalantly refuse it is confusing me, if they really just want challenge... do they really just want challenge?
    (3)

  8. #188
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Miminming View Post
    Errrr tou realize people do limit them self in battle contents right?
    solo healing, 7 member party, soloing old trial that stick extremely hard to solo, solo potd etc etc and most of them have no rewards...
    Solo healing is efficiency on easier fights to allow more dps. It has a purpose. Soloing difficult old trials lets you farm mounts without competition and requires you know your class very well. Solo PotD has a lot of recognition and a title attached.

    What Mogbert is saying is more like "take half the abilities off your hotbar and see if you can run dungeons". This isn't challenging, because you're dumbing your class down to less buttons, it's restricting. The interesting part about crafting, like battle classes, is seeing what you can do and how far you can go with your toolkit. Only nothing requires your full toolkit.
    (2)

  9. #189
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Gimping yourself in battle content to make it more challenging can't really be used the same way for crafting.
    Crafting is procedural, you already know if a rotation is going to work or not, so you either make a rotation that works, or one that doesn't.
    Does intentionally failing count as making content challenging?

    'Hardcore' crafting ether needs to employ more RNG, which people never like, or more investment. It's that simple.
    Make more costly recipes, with higher stat requirements, that require more steps to complete.
    Or Recipe's that disqualify certain abilities like Prudent Touch.

    Collectibles is probably the best place to work stuff like this into, because of the Collectibility rating.
    You could give even greater rewards for even greater ratings. Basically just scale up what Collectibles already have.
    (4)

  10. #190
    Player
    IntrovertAnt's Avatar
    Join Date
    Mar 2017
    Posts
    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by CookiesNCreams View Post
    Top 3 most over used counter arguments to challenging crafting:

    1) RNG =/= Challenge
    2) If you want it to be challenging, make a challenging rotation!
    3) Wait until Ishgard
    Have you ever considered that the reason these three solutions keep cropping up towards your arguments is because they are valid points?

    Quote Originally Posted by CookiesNCreams View Post
    I’m not going to sit here and explain to you why what you said literally makes no sense. Especially when it comes to someone intentionally inconveniencing themselves, who, is competitive on the end game lvl80 gear market. (such as myself).
    But wait! You would still be competitive because using those OP skills are too easy right? You would still get your HQ stuff made and would be competitive.

    Unless you don't think you can do it without those 4 skills I mentioned? (For the record is possible since I have challenged myself to do it).
    (0)

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