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  1. #1
    Player
    kartana's Avatar
    Join Date
    Feb 2015
    Posts
    64
    Character
    Celicy Darian
    World
    Odin
    Main Class
    White Mage Lv 80
    Lodi summed it up pretty well.

    Too much scripted damage output, which leads to:
    Not enough to heal. And a
    Simple damage rotation which doesn't make up for it.
    (21)

  2. #2
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by kartana View Post
    Lodi summed it up pretty well.

    Too much scripted damage output, which leads to:
    Not enough to heal. And a
    Simple damage rotation which doesn't make up for it.
    Which unless they change the 2.5 gcd it will be hard to implement consecutive spike aoe damage. I was thinking something along the lines of more mechanic that deals consistent aoe damage to the raid, ones that will oom healer unless they use all their skills properly. I do believe healers heal skills are generally decently designed, so if they refuse to improve dps rotation because they don't want healer to do 2 roles at once, then at least make healong harder/more interesting
    (0)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by kartana View Post
    Lodi summed it up pretty well.

    Too much scripted damage output, which leads to:
    Not enough to heal. And a
    Simple damage rotation which doesn't make up for it.
    Pretty much this.

    SE wants us to heal more but won't increase incoming damage enough to do it because the casual playerbase can't handle anything remotely difficult. See: Steps of Faith, Shinryu normal.
    (13)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]