I rather like the new MCH redesign myself. Yea i think some things should of been kept that wasn't but it is what it is. I didn't really like the old wildfire design, it had some good numbers and was a gateway to a good or bad mch, but it just didn't feel good to me when something happened that would stop the wildfire, be it mechanics, or someone else in the group dropping aoe in the wrong spot and now you run one way and the tank goes the other.
I think the ammo system should of been kept for the combo, it was a bit more interesting than just 1-2-3 and the reload animation was pretty neat, especially on guns like Ferdinand that had a special animation.
I do not miss the turrets particularly, the current one feels alright, and coming from a summoner its far better than the Egis. Though admittedly it feels lack luster and I am constantly missing the overload from being distracted (Thankfully you can pop it off with 0 seconds left quiet often, something that Bahamut and Pheonix refuse to do)
I still detest the hip mounted lunchbox but I am glad gauss barrel is gone. I didn't mind casting, but it felt like a terrible skill to use after getting used to not having it.
Thinks I would like to see kept going forward but improved:
Flamethrower should build heat, It should also allow movement, albiet slowed as well as be manually aimed. I don't see how shooting flames out of your gun wouldn't build heat, and standing still while you flail around just feels like an arbitrary restriction. I think flamethrower would have a particularly good spot as an AoE opener to quickly build heat to transition into crossbow, and also as a damage boost when used with overheat on. (make it blue high-pressure flames) - This could only be used after the initial pull as flamethrower would still be on cooldown obviously.
Autocrossbow spamming the button and the animation resetting so soon looks and feels rather jarring. I think it would be better if this was a long cast thing like flamethrower that just continually fires until overheat is over or you override it with another ability. See Monster Hunter Heavy Bowgun Wyvernheart ability for inspiration. I also feel it should also provide the cooldown reduction heat blast does, atleast for Ricochet.
Bioblaster should be available at the same time as Drill. AoE low level feels terrible as all you can do is spam Spread Shot and with how much power creep there is most content devolves into AoE slug fests.
I'm not sure how to best incorporate the turret/queen better. Playing summoner has already put a stand offish approach to pets as they are very unresponsive

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