But is it really helping anything? having to constantly cycle through bars? it might be just me, but i think more slots per bar would help so much more, but again i can see how that can be a disadvantage too, maybe its just preference.
I'd like to see the - and = key represented on the action bar thus allowing for 12 items per bar to be used.
As far as the issue that ws now are only as good in combos, I haven't seen that an issue, I've only seen it improve combat.![]()
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what i meant was you cant really take off just one ws because it requires a full combo to be affective. and some WS have huge cooldowns. So the problem with combos is the number of slots it requires to = what would have been only one slot before. Keeping in mind future lvl caps there will be 2 options. Add newer more awesome combos or add to the existing. Brand new combos would be an extra 2-3 slots for each one. Adding to the existing combos would mean we'd still have to do our lvl 1-50 moves just to perform our lvl 70 move.
i like combos as they are now, this thread is about how the current system doesn't seem to leave allot of room for expansion.
add: option c. with new lvl caps you go to the guild to upgrade your existing moves.(highly unlikely but could be interesting)
Last edited by syntaxlies; 01-12-2012 at 02:40 AM.
Sometimes all the confusion with jobs, classes, and actions I wish we just had a single class to play with out all the job switching. Just roll a new character if you want to switch jobs. I know that's not the way a FF-MMO is supposed to be but this stuff is just getting convoluted.![]()
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