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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    Quote Originally Posted by AmandaHuggenkiss View Post
    If you look at the screenshot, you will clearly see that there are 6 bars.
    Active bar has a yellow dot, and the 5 inactive are just dots.
    So... we'll have twice and many slots when 2.0 happens.
    But is it really helping anything? having to constantly cycle through bars? it might be just me, but i think more slots per bar would help so much more, but again i can see how that can be a disadvantage too, maybe its just preference.
    (0)

  2. #12
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I'd like to see the - and = key represented on the action bar thus allowing for 12 items per bar to be used.

    As far as the issue that ws now are only as good in combos, I haven't seen that an issue, I've only seen it improve combat.
    (0)
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  3. #13
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Delmontyb View Post
    I'd like to see the - and = key represented on the action bar thus allowing for 12 items per bar to be used.

    As far as the issue that ws now are only as good in combos, I haven't seen that an issue, I've only seen it improve combat.
    what i meant was you cant really take off just one ws because it requires a full combo to be affective. and some WS have huge cooldowns. So the problem with combos is the number of slots it requires to = what would have been only one slot before. Keeping in mind future lvl caps there will be 2 options. Add newer more awesome combos or add to the existing. Brand new combos would be an extra 2-3 slots for each one. Adding to the existing combos would mean we'd still have to do our lvl 1-50 moves just to perform our lvl 70 move.


    i like combos as they are now, this thread is about how the current system doesn't seem to leave allot of room for expansion.

    add: option c. with new lvl caps you go to the guild to upgrade your existing moves.(highly unlikely but could be interesting)
    (1)
    Last edited by syntaxlies; 01-12-2012 at 02:40 AM.

  4. #14
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Sometimes all the confusion with jobs, classes, and actions I wish we just had a single class to play with out all the job switching. Just roll a new character if you want to switch jobs. I know that's not the way a FF-MMO is supposed to be but this stuff is just getting convoluted.
    (0)

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