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  1. #8
    Player
    Dnc's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Elbek Iriq
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by ty_taurus View Post
    I'm not sure what you mean by Blue and Red Card...

    If what you're suggesting is basically that cards all grant damage buffs, but each one adds something additionally, like Bole also mitigates damage, than you're right back where you started. You can't pull support cards when you need them, and you don't want them any other time because they're a DPS loss in comparison to Balance which also increases Direct Hit or Critical Hit.

    If what you're saying is that all cards still do exactly the same thing, it's just that you get an extra effect depending on who your target is, then you're not fixing the problem that players have: Wanting the different cards to be meaningful and not just the same thing.
    By blue and red cards I'm basically referring to the colored border the cards have. Blue for tank/melee, red for ranged. I should've clarified to begin with.
    But I do agree that having additional damage buffs on top of the already existing damage buff would negate the "need" for the other effects. That's something I've been hesitant to suggest, but I can't currently think of what kind of an additional buff damage classes could receive from the cards.

    And yes, it wouldn't fix the biggest problem many in the healer playerbase have, but Yoshi P made it clear we're going to be sticking with the current iteration of the cards. So I'm simply suggesting something subtle to bring back even a hint of flavor back to the cards without completely reworking them. Though this is a rework suggestion thread...

    If I were to rework the cards, however, I'd rather they were mitigation tools and additional effects on our heals. No damage buffs at all. For example cards could achieve what neutral sect currently does. In all honesty, I feel like sects in general could've been baked into the cards. Minor arcana could have been the sure way of "switching" between shielding and regen. But that's closer to a whole job rework rather than just the cards.

    (Also, apologies if I'm rambly. I never were the best at forming my thoughts into coherent paragraphs.)
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    Last edited by Dnc; 08-13-2019 at 05:27 PM.