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  1. #21
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Driavna View Post
    The reason I responded to you was: is not hard to understand that Churro is salty, and he/she is right about being salty, with SE with how they have cut corners with the two new races. It's clear that he/she knows more hairs and headgear is coming but is still a limited selection. If you happen to like certain hairstyle or headgear and it's never added... bad luck.

    Is she/he trollish? Sure. Does matter? Not really.
    Ah, I understand your point more clearly. Thank you for the clarification! I do agree that it's fair to be upset towards SE for things as long as we're also aware that they have at least acknowledged that SE is going to attempt some manner of "fixing" it. Whether or not that will be a good solution, we can only hope for the best until we find out.
    (0)

  2. #22
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by LeoLupinos View Post
    I don't understand how making holes on hats is SO time consuming.
    I don't know if the process of doing that is the part that takes so long as much as it is getting the product through QA and such. However I won't pretend to be an SE employee and try to justify it or claim I know how it works. Hopefully they come up with a speedy yet quality solution.
    (0)

  3. #23
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Arngrim_Greyashe View Post
    I don't know if the process of doing that is the part that takes so long as much as it is getting the product through QA and such. However I won't pretend to be an SE employee and try to justify it or claim I know how it works. Hopefully they come up with a speedy yet quality solution.
    I have no doubt. If anything, SE can adjust the headgear for miqo'te which is already in the game.
    (0)

  4. #24
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by LeoLupinos View Post
    I don't understand how making holes on hats is SO time consuming.
    The mesh needs to be resized to fit each head and hair, then the textures need to be applied so that they don't look stretched. Then they need to put all that in game and test it to make sure nothing wonky is happening when the mesh meets the lighting engine and nothing is tearing at the seems depending upon the camera angle. If you've seen screenshots of some of the attempts to mod textures and meshes into various games - or hell just played modded Skyrim - you've probably come across instances where a giant black/various colored triangle just random appears for no discernible reason during gameplay. Play testing and making sure the mesh is rigged properly can catch this, but it's also why it isn't a 'wham bam thank you ma'am' change.

    All this is a bit of work in and of itself but then you add onto it the sheer volume of hats this game has and it becomes a huge issue the art team didn't have the time for before the expansion dropped. Then when you take into account the very much needed break the team likely took after the expansion dropped - especially for the art team which was already in crunch but then decided to crunch /HARDER/ to give us even the head pieces we have in the game now for these two races, and it makes sense why we haven't heard about any updates till this point.
    (3)

  5. #25
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    I have no doubt. If anything, SE can adjust the headgear for miqo'te which is already in the game.
    To me, and this is purely speculation on my behalf, I have to wonder if the assortment of ear options for both races poses a new challenge to them when regarding helmets and hats. Both Viera and Hrothgar have multiple ear shapes, some not similar to the others. *looks at the bent viera ears* But maybe those pose no issue and I'm way off! Who knows?
    (4)

  6. #26
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Arngrim_Greyashe View Post
    To me, and this is purely speculation on my behalf, I have to wonder if the assortment of ear options for both races poses a new challenge to them when regarding helmets and hats. Both Viera and Hrothgar have multiple ear shapes, some not similar to the others. *looks at the bent viera ears* But maybe those pose no issue and I'm way off! Who knows?
    You are likely on point.
    (1)

  7. #27
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Enla View Post
    The mesh needs to be resized to fit each head and hair, then the textures need to be applied so that they don't look stretched. Then they need to put all that in game and test it to make sure nothing wonky is happening when the mesh meets the lighting engine and nothing is tearing at the seems depending upon the camera angle. If you've seen screenshots of some of the attempts to mod textures and meshes into various games - or hell just played modded Skyrim - you've probably come across instances where a giant black/various colored triangle just random appears for no discernible reason during gameplay. Play testing and making sure the mesh is rigged properly can catch this, but it's also why it isn't a 'wham bam thank you ma'am' change.

    All this is a bit of work in and of itself but then you add onto it the sheer volume of hats this game has and it becomes a huge issue the art team didn't have the time for before the expansion dropped. Then when you take into account the very much needed break the team likely took after the expansion dropped - especially for the art team which was already in crunch but then decided to crunch /HARDER/ to give us even the head pieces we have in the game now for these two races, and it makes sense why we haven't heard about any updates till this point.
    Perhaps this is a naive question, but they managed just fine with Au Ra, which I assume took some tweaking of meshes and textures. Why can't they do the same with Viera? A new race is obviously going to take effort, and at this point it just feels like Viera were incredibly rushed.

    I could understand if they couldn't meet he Shb deadline, but now that we are past the launch, why cant they go back and start work on fitting all hairstyles and hats to the new races? I'm really struggling to understand this one.
    (1)

  8. #28
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Skivvy View Post
    I could understand if they couldn't meet he Shb deadline, but now that we are past the launch, why cant they go back and start work on fitting all hairstyles and hats to the new races? I'm really struggling to understand this one.
    Perhaps they've already started work on some of these things? Obviously none of us will know unless one of you works for SE and can give us the confirmation. But I would like to think they've started work on some of these aspects, even as a background project while they focus on the new raids, dungeons, and balancing. Might be a naive hope, however. They're likely still very busy!
    (0)

  9. #29
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I can understand the pre 71 gear not being designed around Viera and Hrothgar but post 71 (SHB gear) was just bad planning.
    (4)

  10. #30
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Skivvy View Post
    Perhaps this is a naive question, but they managed just fine with Au Ra, which I assume took some tweaking of meshes and textures. Why can't they do the same with Viera? A new race is obviously going to take effort, and at this point it just feels like Viera were incredibly rushed.

    I could understand if they couldn't meet he Shb deadline, but now that we are past the launch, why cant they go back and start work on fitting all hairstyles and hats to the new races? I'm really struggling to understand this one.
    Back then, they had only one race that had the same challenge (the ear-horns) and only the ARR and HW gear to fit. Also, the horns have all the same attach point, are immobile and have the same tapering profile near the head. With vieras and hrothgars, they have a lot more gear and two very different races to work with (even if functionally they are both "half" the job because of the missing gender). It's harder to explain why vieras are so difficult to complete regarding hair styles. It's easier for helms and hats tho. Ideally, the ears would poke from a place that make sense for each piece of gear and wouldn't have the ears move into the metal sheet of your helm (though, with how all the tails clip, I don't see this as a strong argument)..


    Quote Originally Posted by Dyvid View Post
    I can understand the pre 71 gear not being designed around Viera and Hrothgar but post 71 (SHB gear) was just bad planning.
    When they annouced them, they said that nothing would show (not even glasses, scarfs and the like). So yeah, they changed their mind at the very last moment ergo the bad planning
    (0)

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